Add Add phase

Place

Add basic shapes to the workspace.

Place adds basic shapes. Arm a shape and select a spot: empty grid space or existing surfaces. A see-through preview of the shape, in the selected Shade, shows its position. Tap again to move the spot, set its size, then select Drop. Taps in Place mode always move the preview, including taps on existing parts; part settings are in Details.

The Add tab header has the mode switch: Place, Draw, and Details. Draw adds shapes from lines you draw. Details lists the parts you added.

ADD PlaceDrawDetails
Parts… Stickers… Stick a part on
Cube
Width − 4 +
Height − 4 +
Depth − 4 +
SitsTouchOverlap
ShadeBlockySmoothRounded
Drop
The Add tab with the Cube selected.

The shapes

Available shapes: Cube, Sphere, Cylinder, Pyramid, Donut, Wedge, Sheet, and Round box. Sizes start at 4 grid units (Donut Thick starts at 2 units).

  • Width, Height, Depth: Sets Cube, Pyramid, Wedge, and Round box.
  • Height, Width: Sets the Cylinder.
  • Size: Sets the Sphere.
  • Size, Thick, Gap: Sets the Donut. Gap cuts a piece out (None, ¼, ½, ¾).
  • Width, Depth: Sets the flat Sheet. Use Pull out to give it thickness.

Sizes step by 1 unit. Cube, Pyramid, Wedge, Sheet, and Cylinder go down to ½ and ¼ grid units. Cylinders keep eight sides when small. Sphere, Donut, and Round box stay at least 1 unit to keep their curves. A unit is the same size in every world size (Chunky, Balanced, Crisp). See World resolution .

A Cube side 2 units or more across is split into four faces at its true middle, so an odd side splits evenly (a 5-unit side into 2½ and 2½).

Parts…, Stickers…, and Stick a part on add saved parts, stickers, and stuck-on parts. Parts… opens your parts library . Stick a part on moves an existing part and sticks it to a surface: select the part, then select the spot for it. See Stickers .

Shade

Shade sets the shading of the next shapes you drop. Parts already on the fig keep theirs. Until you select one, Shade shows the fig’s own shading (Shading in Settings › Look; new figs start on Smooth). A selection stays for the next shapes until you close the app.

  • Blocky: Every face is flat.
  • Smooth: Soft shading across the faces.
  • Rounded: Rounds the look without changing the shape.

A shape dropped with a different Shade from the fig’s has its own Shading, shown in Details . Settings › Look › Shading changes every part that follows the fig; a part with its own Shading keeps it. The Shade row is hidden while a part from Parts… is armed; the part keeps its own shading.

Placement behavior

Sits sets the contact between a new shape and the part you tap:

  • Touch (default): The shape rests against the tapped part and can’t overlap other parts. On a level top or a straight side, the rules below apply. On a round or sloped face (a Sphere, a Cylinder’s angled sides, a Pyramid’s slope), the shape is centered on the spot you tap and sits flush on the real surface there, and stays there. Drop is blocked if the shape would overlap a part (It would overlap: pick a spot beside or on top): the round or sloped part it sits on is checked by its real surface, other parts by their box.
  • Overlap: The shape goes through the part you tap, along the line of your tap. Its middle goes to the middle of the part along that line: on a top, the part’s middle height under the tap; on a side, the part’s middle depth. Across the face it goes where you tap, with the same centering as Touch. On a side, its middle is at the height you tap, so a higher or lower tap runs it through higher or lower. Round shapes and ½ or ¼ sizes center exactly; a whole-unit Cube, Pyramid, or Wedge that can’t center on whole units sits half a unit toward the face you tapped. It never goes below the floor.

Tapping the middle of an existing part’s level, square-edged side centers the new shape on it. Tapping within 1 block of the middle (or 1/6th of the side’s length on sides longer than 6 blocks) centers it. Whole sizes snap to whole blocks; fractional sizes use the 1/8-block grid. Placing an even-width shape on an odd-width side (or the other way round) shifts it half a unit toward your tap. Fractional sizes (½, ¼) center exactly. Tapping farther from the middle places it at the nearest grid spot to your tap.

Tapping halfway up a wall centers the shape there, off the floor (in Touch). Tapping near the top or bottom, or adding a shape as tall as the wall or taller, drops it to the surface below (in Touch).

A shape that goes past the edge of the workspace makes the edge flash and can’t be dropped. Select ✕ next to Drop to cancel.

Each shape you add stays its own part. Shapes never merge on their own, so you can still move , paint, and animate each one.

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