Stickers
Add flat 2D pieces and stick them onto 3D surfaces.
A sticker is a flat 2D piece with see-through parts. Make them in the Pattern studio to fill the sticker list.
Create a sticker
Go to the Patterns tab, select the New card, then the Sticker kind.
Paint it in the Pattern studio. Unpainted background pixels show as see-through, in the studio and on the fig the sticker is stuck to. Saved stickers show on the Your stickers shelf on the Patterns tab, and in the Stickers… picker in the Add tab.
Apply a sticker
Select Stickers… in the Add tab. Select a sticker, then tap a spot on a part. The picker also lists the built-in stickers, after yours (or alone when you have none); selecting one saves a copy to your stickers and arms it.
The sticker is added and bends to fit the surface under it. It sticks to that part and follows it when the part moves or poses. It stays armed so you can stick more. Select ✕ to disarm.
Managing stickers
Manage stickers on the Your stickers shelf on the Patterns tab. Double-tapping a sticker (or Edit on its flipped card) opens the Pattern studio to change it. Changes carry over to the Stickers… picker.
In the Add tab, selecting Stick a part on and tapping a placed sticker shows its stick settings. A row shows the part it is stuck to. The main toggle sets the fit: Flat (stays flat) or Surface (bends to the surface). Peel it off unsticks it and undoes the fit, making it a normal separate part again.
Stick a part on
Solid parts can stick on like stickers (e.g., fitting small details to a surface or pinning a part added from Parts… to a spot).
Select Stick a part on in the Add tab. Tap the part, then tap the spot for it. The part moves there, fits to the shape under it, and sticks to it. After that, the Place panel shows its name, the Flat / Surface toggle, and Peel it off. Use the toggle to set the fit, or select Peel it off to unstick it.
Walkthroughs that use this
No walkthroughs reference this tool yet.