Parts
Save any piece as a part, then stamp it onto any fig.
A part is a piece you saved to use again: an arm, a head, a hat, a wheel. Save it once, then stamp it onto any fig from the Stack tab.
Save a part
Tap a piece. Its Part card opens. Tap More…, then Save as a part. Name it, and pick what kind it is: Heads, Hands, Hair, Hats, Feet, Tails & wings, or Other. The part lands in your figs, marked as a part.
Pieces that ride the saved piece come along. An arm saved from the upper arm brings the forearm and the hand, with their joints.
You can also press and hold a piece on the stage. The quick menu has Save as a part too.
Stamp a part
In the Stack tab, tap Parts… under the shapes. The picker shows two shelves: Yours holds every fig you saved, parts first, and Starters holds ready-made parts sorted into drawers. Category tabs filter both shelves.
Tap one and it arms as the stamp. The button reads Stamp plus its name, and the ghost shows its footprint. Tap a spot and stamp it, the same way you stamp a shape. It stays armed, so you can stamp it again. Tap a shape tile or the ✕ to put it away.
A stamped part lands as new pieces with their joints, paint, and moves.
Where parts live
Your parts sit in a Your parts row on the home Figs tab. A part is a normal fig: open it, edit it, and the saved part stays as it was.
A part can also be a brush. See Scatter .