Parts
Save parts to use again.
A part is a saved piece of a fig (e.g., limb, accessory) kept in your library to add to other figs.
Save a part
Go to the Add tab, open Details , and pick the part to save. On the Part tab, under the More section, select Save as a part. Type a name and pick a kind in What kind? (Heads, Hands, Hair, Hats, Feet, Tails & wings, Other). Select Save to add it to your library. The fig you took it from doesn’t change.
If the part has other parts stuck to it, it and everything on it (child parts, stuck-on stickers, and joints) save as one part. Saved parts keep their own animation and all of the fig’s skins. Poses and move sets for the whole fig are left out. Adding the part brings back the skin that was on when you saved. Scatter with Mix skins on gives each copy a random one of its skins.
Drop a part
In the Add tab, select Parts… to open the parts menu.
- The list shows your parts, then your figs, newest first. The fig you have open is hidden from the list. Missing thumbnails are made when it opens.
- Category tabs filter the list by kind. The Figs tab shows only figs.
- When starters are available, the Yours | Starters toggle shows the starter library.
Select a piece to arm it. The panel shows its name, and the button changes (e.g., Drop Arm). Tapping the view shows a see-through box of the piece at that spot.
Tap a spot in the view and select Drop. It stays armed so you can drop more. Select a shape tile or ✕ to disarm.
Added parts are separate parts, each with its own joints, paint, and animation. A part that would go past the edge of the workspace can’t be added.
Managing parts
Saved parts show in Your parts on the home Figs tab. You can edit parts just like figs.
Parts are what Scatter paints with. 2D decals are kept separately as stickers .