Rig
Set the kind, assign body roles to parts, and set the front, attachments and pivots.
Every shape added to a fig is its own part on the Animate tab. Rig is the first item in the Animate list. Use it to set the kind, give parts body roles, set the fig’s front, attach parts to each other, and set pivots. Preset moves and ready-made poses use the parts chosen on this page.
The Animate list
The Animate tab has five pages in four groups:
- Rig: Fig setup, roles, attachments, and pivots.
- Moves: Preset moves (walk & run, idle, gestures, loops, hinges).
- Poses: Hand pose and Move sets .
- Playback: Playback & physics .
List rows show a short status (e.g., person · 3 of 6, 3 on, 2 saved).
Most walk & run and gesture moves need the body parts chosen here. If a preset needs parts that aren’t chosen yet, it shows as disabled with a link (Assign them in Rig ›).
Set the kind
Under Kind, select Person, Animal, Bird, or Thing:
- Person: Body, head, two arms, two legs.
- Animal: Body, head, two front legs, two back legs, tail. Walk, Run, and March step the back legs too once they are chosen, and the animal Sit pose needs them.
- Bird: Body, head, two wings, tail.
- Thing: Has no body roles (Things don’t need a rig.). Drag any part to pose it.
Changing the kind clears the roles you set. The app first shows A new Kind clears the assigned parts. Change the Kind? It also returns every posed part to Home. Moves stay on.
Assigned parts
Under Assigned parts, each role the kind needs is shown with its part’s name or empty. To set a role by hand:
- Tap a role box (it changes to tap the part…).
- Tap the part on the stage.
- The box shows the part’s name, and the hint reads Cube 3 is its left arm. Tap the box again to deselect it.
Each part can have only one role. Giving a taken role to a new part clears it from the old one. Clothes never get a role. Tapping them in a role box, during Choose its parts, or at the body step of Walk or Run selects nothing, and the status line reads [Name] is clothes, worn on [Part]. Clothes go in an outfit: Details › Closet. Tap a body part. See The Closet . Setting a Body role makes that part the base of the fig, regardless of its size, and attaches to it any chosen part that isn’t attached yet.
Choose its parts
Tap Choose its parts to choose the roles one by one. Selecting a kind under Kind starts it too. The setup goes one part at a time, in order (Tap its body (1 of 6), Tap its head, etc.): tap that part on the stage, then tap Next part. Select Skip part for a part the fig does not have, or tap ✕ Never mind to stop.
Chains, like upper arm › forearm › hand, are made by tapping outward along a limb and selecting Next part. Child parts follow their parent’s moves. Attaching in a loop is blocked; if a loop would undo an attachment you set by hand, that part is left out and the app shows Parts named. One part was left out: parts cannot attach in a loop.
When setup ends, chosen parts that aren’t attached yet attach to the body, and the body is selected.
During setup, a coral pivot dot shows on each part you tap. Drag the dot to move its pivot; the pivot status changes to moved by you.
Front side
Use the Front side dropdown to set the fig’s front: North (away from you), South (toward you), East (your right), or West (your left), as the fig editor opens. An arrow on the stage points to the front. Routes, walks, and runs go the way it points, and Roll turns its wheels that way. The choice saves with the fig and is one Undo step.
Until you choose, the app sets a default: across the wheels of a Roll or of wheels that spin on a loop, otherwise South.
Fig › Front side… opens the same dropdown on a small card (Its front). The chosen side of the fig lights up in purple while the card is open, and the card shows Guessed: no front set yet. when you haven’t chosen. In a scene, the fig’s North is the map’s North until you turn it. Select Done or ✕ to close it. A placed fig can face another way in one scene only: see Scene animation .
Pivot dots
Switch Pivot dots (Shown / Hidden) or tap the eye icon in the header to show or hide the pivot dots on the stage.
Its parts
Under Its parts, every part is listed with its role and its parent part (e.g., Cube 3 · Left arm · on Cube 1). Parts with no role show No role; parts attached to nothing show the base.
Select a row or tap a part on the stage to open its controls:
- It is the: Set or change the part’s body role. Clothes show Clothes, no role here, with no dropdown.
- Attached to: Select the parent part, or select Nothing: it is the base.
- Pivot: Shows the pivot status (auto-placed, moved by you, or none).
- Move the pivot: Moves the pivot. See Pivot .
- Bend area: Marks the section of the part that bends. See Bend .
- Attach point: Sets the parent and the pivot with one tap on the stage. See Attach .
- Reset pivot: Returns a moved pivot to the point where the parts meet (a base part: its bottom center).
Tap Put every pivot back at the foot of the page to put all the fig’s pivots back where their parts meet.
Name parts…
Animate lists parts by name. To name them all at once, select Fig › Name parts… (also Name parts… at the foot of the Details list). A small window steps through every part and part group, in the Details list’s order: each group first, with all its parts lit, then its parts, then the loose parts. The title shows your place in the list (Name parts · 2 of 7), and a line names its type (Group · 4 parts, or Part, with in [Group] or hidden when they apply).
The current part lights up on the fig, and the view slides to it when it is off screen or under the window. Type a name, then select Next (or press Return); Back goes to the one before. Each renamed part is one Undo step. An empty field keeps the old name. A name another part already has is allowed, and the window shows Another part has this name. Done on the last stop, or ✕, closes the window and keeps the names.
Part groups
Part groups made on the Details page (see Details ) are listed under Its groups. Selecting a group shows its settings:
- One after another: Sets the timing of its parts (All together, In a wave, or Random). In a wave has a Delay setting (Even, Quick, Normal, Slow).
- Rotates around: Sets the center it turns around (The group’s middle, as one piece, or Each part’s own, like wheels or ears).
- Pivot: Move or reset the group’s pivot.
Group animations export to .glb, sprite sheets, and Roblox.
Hand pose from here
With Rig open, dragging the selected part on the stage turns or swings it around its pivot in 5° steps. Tap a part first: a drag poses only the selected part. With Move the pivot open, tapping a pivot dot plays a short preview move (with Tap the fig to place it pressed, the tap places the pivot instead). To save poses by name, use Poses .