Roblox: a creature for your obby
Make a fig, give it poses and a move, and export a prop that moves on a key press.
Android only
Video coming soon. The written walkthrough below is the whole build.
Written walkthrough
Make a fig with a move and saved poses, and export it as a prop that plays them in a Roblox game. No rigging or scripting; the plugin handles it. You need a computer with Roblox Studio (free) and the Ünflat plugin. No Robux needed.
1. Make the creature
Any fig works (a frog, a shopkeeper, a mailbox). Give it the parts you want moving: a head, arms, a lid.
2. Add a move and poses
Use either or both. A move: in Animate, open Preset moves. Under New move, choose Hinge as the Move, then the part under On, then its Edge. The part opens when tapped, and that becomes the walk-up action. Saved poses: open Hand pose, shape the fig, and tap Save as… in the page header. Name the pose, and save another (a free fig keeps 2 saved poses).
3. Export the game prop
Open the Share menu and tap For a game: Roblox, .glb, sprites…,
then Roblox. Tap Prop under In your game, with Animated
lit below it. The page shows the Game prop (.lowpoly) section. Check the size shows
the fig next to the mannequin; about knee-high to a player is a good size.
Tap Download .lowpoly. The file is named after the fig and its kind: a
fig called Frog downloads as Frog_prop.lowpoly. A fig still called
Untitled needs a name first.
4. Play it in Studio
Plugins › Ünflat › Import Model. In the panel, tap the Make dropdown, then Prop, then Animated under it (the same page as in the app). Tap Import a model… and select the file. The first time, the panel shows Keep it after Studio closes? Tap Upload to keep the creature with the place. Press Play. Walk up to the creature. One key plays its move; another applies the next saved pose.