👕 Ünflat for roblox creators
Ünflat for Roblox creators
Make Roblox clothes and accessories on your tablet. Paint them by hand, skip Blender, and send them straight to Studio.
Android only
Making things for Roblox usually means Blender, UV maps, cages, and a wall of tutorials that assume you already know the words. Ünflat is the version where you just make the thing. Start from a template, paint it with a real pixel-art tool, and a plugin drops it into Roblox Studio for you. No desktop 3D software, no format wrangling: the same tap-to-shape, paint-on-the-surface app, pointed straight at Roblox.
Start from a template, not a blank page
Open the Patterns tab and there’s a Roblox clothes shelf ready: a blank shirt, pants, and t-shirt, plus a few pre-styled pieces (a plain tee, a hoodie, a pair of jeans) ready to recolor. Each blank is a little 3D garment on a body, not a confusing flat sheet, so painting a sleeve means painting the sleeve. The classic first-timer mistake, art sliding onto the wrong panel, can’t happen here.
Paint with a real pixel-art tool
This isn’t a color picker bolted on. It’s the full Ünflat paint suite, the same one artists use for everything else:
- Pixel-perfect drawing and dithering, so every pixel lands on the template the way you drew it: real pixel art, not a blurry fill.
- Pull from the pattern library or draw your own seamless tiles in Pattern Studio: plaid, camo, polka dots, stripes that line up.
- Rip textures from real photos: snap a picture of a fabric, a sticker, a texture you like, and stamp it straight onto the garment. Your camera roll becomes your material library.
From app to avatar in a few taps
When it’s done, export a Roblox-ready image and you’re most of the way there. Our Studio plugin does the rest: pick your file, and it places the clothing on a test dummy so you can see it on a body before anything else happens. Free and instant, and say yes to its upload and the clothes stay with your place.
Clothing is where it starts, but it’s not where it stops. Avatar accessories
work too: hats, hair, backpacks, wings, props. Build the shape in Ünflat,
pick the slot, and export a .lowpoly file. The plugin builds the piece from
that file, set up for its slot and ready for Roblox’s Accessory Fitting Tool.
Everything you make in the app comes out sized and shaped for the body it’s
going on.
Download the Studio plugin · Watch the walkthroughs
Connect your Roblox account, upload in one tap
Here’s the part that usually needs a computer and a web form. Connect your Roblox account once and it’s done. It works like “Sign in with Google,” so you tap a button, approve it on Roblox’s own page, and you’re back. We never see your password, and your creations upload to your account, not ours. After that, sending a shirt or pants design to Roblox is a single tap, right from the app, on the same tablet you painted it on.
One honest detail: the tap uploads the clothing sheet as a Decal. It lands
at create.roblox.com under Creations › Development Items › Decals, not in your avatar
inventory, and Roblox checks it for a few minutes first. It’s for your own
games: in the Studio plugin, Classic Clothing › Image number dresses a
rig with the image inside it (its number is under Development Items ›
Images). You tap Shirt, Pants or T-shirt and the dress button, and
the clothes stay with your place and show in your published game. To wear it on your own avatar or sell it, you
upload the .png at Creator Dashboard › Avatar Items › Classics (80 Robux,
and Roblox asks you to verify your account). Accessories
do not use the one-tap lane: they travel as a .lowpoly file through the
plugin.
Connecting is optional, and it’s a Roblox feature that needs a 13+ account. We’ll tell you that up front, everything else in Ünflat works either way, and the Studio plugin road above stays free and needs no connected account.
Walkthroughs that don’t assume you already know
Every step has a walkthrough on the site: making a shirt, seeing it on a body, wearing it in a game, and, when you’re ready, putting it on the Marketplace. The Marketplace ones are honest about the parts that cost Robux and the parts that need a grown-up’s help, so nobody’s surprised. We wrote them for the kid we couldn’t find a good tutorial for.
Browse all the Roblox walkthroughs
Honest about what it is
Trying your creations on and using them in your own experiences is free. Wearing them on your own avatar or selling them on the Roblox Marketplace is Roblox’s own process: it happens on a computer, costs Robux (80 to upload a classic item), and needs identity verification (a linked parent account counts). We hand you off to it cleanly and tell you exactly what to expect; we don’t pretend the paid, grown-up part is something it isn’t.
Made something great?
Share it to the Made with Ünflat gallery, where remixes keep your @name, and we might feature it. And keep an eye on the Ünflat Obby: soon you’ll be able to send your creations straight into a Roblox world and see other people wearing them.
One line on limits: Roblox avatars are Roblox’s bodies. Ünflat makes the classic clothes and the accessories they wear, and the props and buildings they walk among.
Try it with your roblox creators.
Licensing a class, studio, or team? Get in touch.