Add Add phase

Details

See and manage the list of everything in your fig.

Details shows the list of everything in your fig. Open it with the Details mode switch in the Add tab. Selecting a row in the list or tapping a part in the 3D view selects it for changes.

The list is sorted into sections: GROUPS, PARTS, OUTFITS, SKINS, MOVE SETS, POSES, and SKETCH. The CLOTHES section (with the Closet shortcut) shows until an outfit is set up. Under the parts, Name parts… (one by one) opens a window that steps through every part and group to name them; see Name parts . The selected part has a yellow outline along its edges in the view. Switching to Place or Draw mode hides the outline; the selection is kept for when you return to Details.

The panel has two tabs. Action (default) has just the controls for changing the part (Action and Axis rows) so you don’t have to scroll while you work. Part has the part’s details and settings: Rename, Show it, In group, Shading, Clothes, Moves, and the More section. The page keeps the tab you last used, from part to part. The Steps card works on either tab.

ADD PlaceDrawDetails
PARTS · 3Select
left arm24 facesbody24 faceshead24 facesName parts…one by one
CLOTHES
Closetno clothes yet
Details
ActionPart
left arm · 24 faces
ActionMoveSizeTurn
Axis↔ Side⤢ Front↕ Up
The Details page on its Action tab, the tab it starts on. The Steps card on the left side of the canvas has the buttons for what the rows arm.
ADD PlaceDrawDetails
PARTS · 3Select
left arm24 facesbody24 faceshead24 facesName parts…one by one
CLOTHES
Closetno clothes yet
Details
ActionPart
left armRename
Show itShownHidden
In groupNone ▾
ShadingSmooth ▾
The same as the rest of the fig. Change every part at once in Settings › Look › Shading.
Clothes No ›
Moves no move ›
More
Save as a part
Make a copy
Mirror a copy
Remove part
The same page on its Part tab: Rename, Show it, In group, Shading with its note, the Clothes and Moves folds, and the open More section.
Move
left arm · Side
Left
Right
SmallMediumBig
Hold to repeat
The Steps card beside the Details page, with Move armed to Side.

Rename

The Part tab header shows the part’s name; face counts show beside it in the list. Select Rename to type a new name (18 characters at most) and select Name it. The new name shows in the Animate tab and in hints everywhere.

Show it

Show it sets the part to Shown or Hidden. This row is hidden for a part set as clothes; only its outfit shows or hides it.

Action and Axis: Move, Size, and Turn

Action arms the change: Move, Size, or Turn. Axis sets the axis: Side, Front, or Up (Move and Turn); Wide, Tall, Deep, or All (Size). Side and Front are the fig’s own, from its front (Front side on Rig ), and so are the button words (Left and Right, Back and Forward). The buttons show on the Steps card on the left. Press and hold a button to keep going.

  • Move: Moves the part along the chosen axis (Left / Right, Back / Forward, Down / Up). Small, Medium, or Big sets the distance of each press.
  • Size: Sizes the part along the chosen axis (Narrower / Wider, Shorter / Taller, Thinner / Deeper). Steps work the same as Move. Corners between the two ends move in proportion and round toward the part’s middle, so a part that is the same on both sides stays that way. Sizing back to the start returns every corner to its original position. The smallest size is 0.25 grid units; going past it is blocked with a message. All sizes every side evenly (Smaller / Bigger). Flat parts (sheets, stickers) size evenly along two axes. Sizing evenly can place corners between grid lines. Paint sizes along with the part when sizing evenly, on every skin and animated texture page. Sizing along one axis keeps the paint’s own grid, so its pixels stay square. When shrinking evenly, sides that reach the 0.25 limit stop while the other sides keep shrinking until the longest side reaches the limit.
  • Turn: Turns the part (Turn left / Turn right). The step row on the Steps card sets the angle for each step (5°, 15°, 45°, 90°). The default is 90°. A turned part lifts up on its own so it doesn’t go through the floor grid.

The line below the buttons shows the net change (e.g., 1 step right or At the start position). Blocked steps don’t count. Undo / Redo keep the line up to date. Select ─ to collapse the Steps card.

Groups

Parts can be grouped so you can move, size, and turn them together. Select Select in the list header, tap the parts (two or more; each selected part has the yellow outline), then select Group. Type the group’s name. The selected group has a yellow outline along its edges in the view. The list gets a GROUPS section, with the members under it. With Select on, the bar under the list also has Ungroup, Hide (Show when every selected part is hidden), and Remove for the selected parts.

A group’s panel works like a single part’s. The Action tab has the same controls. Size sizes the group from its low corner (left, bottom, and back sides stay put), sizing the gaps between parts too; All sizes it evenly. Turn turns the group around its middle. Parts attached to group members follow along. The Group tab has Rename, Show it, and Shading for every member, plus a list of members (Members) where you can take one out (Remove). Add a part is a dropdown of parts not in a group. The More section has Make a copy (copies the group one block clear), Mirror a copy (with Direction and Gap), Save as a part (saves the group and its move to your library), Animate the group, Ungroup, and Remove all. If the group has saved animation, its name shows above Animate the group. A copy of the group moves as the group does. A mirrored copy plays the mirror-image move; mirrored to the Side, Left and Right swap in its name and its parts’ names.

Each part has an In group dropdown on its Part tab, to move it to another group or start a New group…. A group is just a list and never merges the parts.

A group can be animated as one. Animate the group opens the group in the Animate tab. See Rig . Leaving a group (with Ungroup or by removing one part) copies the group’s animation onto the part that leaves. If that part already has its own animation, it keeps it, and the group’s loop goes in the second loop slot only if that slot is free.

Clothes

The Clothes section sets a part up as clothes. Turning on Clothes (Yes) makes the part clothing and shows Kind (Hat, Wear, Hold, Extra) and Worn on (the part it is attached to, or Nothing). It also shows a row for the current outfit (Worn adds the part to that outfit, Off removes it from that outfit), and Save as clothes any fig can use. Open the closet goes to this fig’s Closet page in Details. See The Closet .

Moves

The Moves section shows the part’s move and the part it is attached to (e.g., Bounce · on Body). Edit its moves in Animate opens the Animate tab.

More

The More section has these actions:

  • Save as a part: Saves this part to your parts library. See Parts .
  • Make a copy: Makes a copy one block clear of the original. The copy gets the same name with “copy” added. The copy is selected right away.
  • Mirror a copy: Makes a mirrored copy. Set Direction (Side, Front, Up, the fig’s own, from its front) and Across (World middle, or Beside it with Gap: Touching, 1 block, 2 blocks, 4 blocks). A see-through copy shows its position. The mirror plane shows in the view. If the copy hits the mirror plane or the edge of the workspace, the button turns off and a message shows. Select Make the mirrored copy to finish. The copy has the mirror image of the part’s paint. Mirrored to the Side, Left and Right swap in the copy’s name (a copy of Right arm is named Left arm); other copies get (mirror) after the name.
  • Remove part: Deletes the part. It checks first. Deleting also removes the fig’s skins and animated texture pages. Undo restores the part and its paint.
  • Clear the guide sketch: Clears the whole sketch.

A part’s Shading (Blocky, Smooth, Rounded) is on the Part tab. Setting it for one part unlinks that part from the whole fig’s shading.

Size and Turn change the part’s actual shape. Doing this to a part with saved poses, or on a fig with skins or animated textures, shows a warning (Sculpting removes the part’s animation and skins.). Selecting Sculpt anyway deletes the part’s animation and the fig’s skins and animated textures, then makes the change; one Undo restores all of it. If the change is refused, nothing is deleted. Size › All keeps skins and animated textures, so it warns only when a part it sizes has its own animation (Sculpting removes the part’s animation., or Sculpting removes the animation from moving parts. for a group). Then Sculpt anyway removes only that animation.

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