Scenes

Scene animation

Two kinds of motion in a scene. What a fig does, and what its copy does here.

A fig standing in a scene can move in two ways, and its organizer form keeps them separate: Its moves is the fig’s own part animation (the wagging tail, the opening door), made in its editor and carried into every scene. In the scene is what this copy does here. In Showtime its triggers work the same as in the editor.

The Animate tab

Scene motion has one home, the Animate tab. Its moves sit in a list; the open move’s form sits beside it. The work lands on the stage and the map .

ANIMATE SwayBounceJiggleFloatBobMeanderTumbleAll together
Sway Rocks side to side
ManyOne
Oomph
SmallMediumBig
Speed
SlowMediumFast
Done painting
The Animate tab: pick a move, paint it onto figs.

The moves are thirteen: Sway, Bounce, Jiggle, Float, Bob, Drift, Flutter, Rustle, Spin, Drive, Tumbleweed, Meander, and Tumble.

A move’s form has a Many | One switch. Tap figs on the stage or the map to paint the move onto them; tap again to take it off. Done painting ends it. Each move opens its dials: Oomph (Small, Medium, Big), Speed (Slow, Medium, Fast), Together (In sync, Ripple, Scattered, or On the beat), and Loop rest (Nonstop, Breather, Long rest).

Drive and the other travel moves follow the land itself: up stairs, over rims, no floating.

All together, and the beat

The All together row holds the whole scene’s controls: Play and Stop, then THE BEAT and THE MOTION.

THE BEAT is the scene’s one shared tempo: Slow | Medium | Fast | Tap it. Tap it takes the tempo from your own taps. Every move set to On the beat lands its cycles on that tempo, so a whole crowd bobs together. When a clip plays with music, the music’s tempo becomes the beat.

THE MOTION (Smooth | Stop motion | Chunky) sets how many little steps every move takes.

Poses

For exact scene poses, use the fig’s named poses. A fig’s pose chips sit on its organizer form on the Figs tab. Tap a chip and the copy tweens into that pose. Poses are made and named in the fig’s own editor and ride the fig into every scene.

Two copies of one fig can each behave their own way: one bird meanders by the fountain while its twin sits still on the roof.

Scene animation is for show. The copy’s saved spot stays where you placed it, so animating never scrambles your layout.

Newsletter

Don’t miss the next fig

New features, walkthroughs, and community picks, a few times a month, straight to your inbox. No spam, unsubscribe anytime.