Animate Animate phase

Playback & physics

Frame rate and ease for every move on the fig, then Springy, Swish, and Paper on top.

Playback & physics is the only page under Playback in the Animate list. It sorts timing and extra motion into four sections: Playback, Physics, Swish, and Paper. These settings apply to all preset moves, keyframes, and scene animations without setting any keyframes.

ANIMATE Animate the fig's parts. RigRigkind · parts · pivotsMovesPreset moveswalk · gesture · loop · hingePosesHand posea part · the whole figMove setsposes · gestures · loopsPlaybackPlayback & physics
Playback & physics
Playback · all moves
Frame rateStop motion ▾
Gets to a poseIn and out ▾
Physics · added on top of every move
SpringyOffSoftBouncy
Amount 39%
Settles in 0.55 s
Amount: the swing past the pose. Settles in: the length of the wobble. Attached parts follow behind.
Swish · Faces that trail behind.
None yet. Pick the faces, then the point they grow from, then the tip.
Pick swish faces
Paper · a flat part that ripples
PartFlag ▾
MotionRipple ▾
Pinned edgeBottom ▾
AmountSmallMediumBig
The Playback & physics page: Frame rate and Gets to a pose, Springy on Soft with its two dials, Swish with no faces picked yet, and Paper on a flag.

Playback

Settings under Playback save with the fig:

  • Frame rate: The number of frames a second for the moves (Smooth · 24 a second, Choppy · 12 a second, Stop motion · 6 a second, Flip-book · 3 a second; default: Stop motion).
  • Gets to a pose: The default easing into each keyframe (Ease in and out, Ease in, Ease out, Straight; default: Ease in and out).

Saved pose steps in a move set can use their own Gets there setting instead.

Springy

Springy adds follow-through to the whole fig (Off, Soft, Bouncy; default: Soft):

  • Off: Turns physics off. Parts stop exactly at their keyframes.
  • Soft: A little overshoot that settles fast.
  • Bouncy: More overshoot that takes longer to settle.

When set to Soft or Bouncy, two sliders set the effect:

  • Amount: The size of the overshoot (0% to 100%).
  • Settles in: The time to settle (0.25 s to 1.60 s).

Attached parts follow their parent a little behind. On a stepped Frame rate (Choppy, Stop motion, Flip-book), Springy still plays in steps, the way exports play it.

Swish

Swish makes chosen faces swing behind (e.g., hair, capes, or skirts). To set up a swish:

  1. Tap Pick swish faces and select the faces on the stage.
  2. Tap ✓ Done picking.
  3. Tap the point they grow from (it stays still).
  4. Tap the tip, which swings free.

The faces trail behind as the fig plays, in every view and capture (not in .glb or Roblox exports). Select ✕ Never mind to cancel.

Change a swish with these controls:

  • Faces: Select the swish to edit.
  • Amount: The swing size (Small, Medium, Big).
  • Add another swish: Set up another set of faces.
  • Remove swish: Delete the swish you are editing.

Paper

Paper makes flat parts move like paper (sheets, cutouts, photos). A fig with none shows No flat parts. Paper needs a sheet, a cutout or a photo.

  • Part: Select the flat part.
  • Motion: Select the type of motion:
    • None: Turns Paper off.
    • Ripple: Waves run across the sheet.
    • Breathe: Grows and shrinks from the center.
    • Curl: An edge lifts and settles back.
  • Pinned edge: The edge that stays put (Left, Right, Top, Bottom), named from the fig’s front.
  • Amount: The size of the motion (Small, Medium, Big).
  • Apply to N matching parts: Copies the paper settings to every matching flat part.

In a scene

Figs keep their own Frame rate, easing, and Springy settings in scenes. The scene’s Playback & physics settings work with the fig’s like this:

  • In scenes set to Smooth, figs play at their own frame rates.
  • In scenes set to Choppy, Stop motion, or Flip-book, all figs use the scene’s frame rate.
  • A fig with no frame rate set uses Stop motion.

Springy can be turned off for the whole scene by setting Springy to Off on the scene’s Playback & physics page (see Scene animation ).

Exports (.glb, sprite sheets, Roblox animations) save the motion at the fig’s Frame rate and easing.

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