Everything in this scene
List, pick, and set up placed pieces in the Scene list.
The Figs tab lists all placed pieces and their settings. Open the list with the Scene switch, or select the counts ([N] figs or [N] moving) on the status strip. [N] moving counts every fig that moves: on a route, in a loop, posing in turn, with its own or its group’s moves, with a move that waits for a tap, or with a flip-book skin. Door and window openings aren’t counted.
The scene list
The panel has two views. Library shows your pieces to add. Scene lists all placed pieces by kind: figs, GROUPS, structures, and loose PARTS. Fig rows show the name and current settings (animation, outfit, skin). Group rows show the count (e.g., [N] together). Structures are listed under BUILDINGS, FENCES, DECKS AND PLATFORMS, and BRIDGES. Structure rows show a thumbnail, name, and details (e.g., 2 floors · 4 × 4 · 1 door). Multi-story structures on the same footprint are put in one row, with their foundation, floors, and stairs. Loose building parts are listed under PARTS by kind (Stairs, Ramp). Selecting a row picks it in the 3D view and opens its page.
When nothing is picked, the page shows a hint for the current view. On Library, it shows Place a fig with how to add one. On Scene, it shows In this scene with the counts (e.g., 0 figs · 1 building).
The fig page
Selecting a placed fig in the view or the Scene list opens its page.
The top section has override menus:
- Wearing: Sets an outfit for this copy, or defaults to As saved.
- Painted: Sets a skin, or defaults to As saved.
- Pose: Sets a still pose (Still, a saved pose), or plays poses in turn (In turn…) for figs with more than one pose. Animate › opens the Animate tab with the fig picked.
- In turn… opens a pose picker. Select poses to add them to the list. Select a chosen pose again to remove it. Select Done to finish (needs at least two poses). The fig then plays the poses in a loop. The row shows the count (e.g., In turn · 3 poses). No run, Still, or a single pose clears the list. When poses play in turn, setting On the beat times them to the scene’s tempo.
Figs with move sets have a Move set row between Painted and Pose; it picks a move set by name or defaults to As saved. See Move sets .
Move controls sit below the menus: Size (up to 1200%), Turn (turns it), Nudge (moves it on the grid with arrows that follow the screen; walls stop it), and Height (raises or lowers it). The Overlap / Stack toggle sets how the picked fig meets other things. Moving happens on the map grid . The Picked page on the World tab has the same move controls. Menu names on the World tab change Painted to Skin and Move set to Moves, and limit Pose to Still or saved poses.
This copy
The THIS COPY section has settings for this copy only:
- Show it: Shows or hides it (Shown or Hidden).
- Lock it: Stops it from being moved (Unlocked or Locked). Pieces from design challenges show Part of the story and always stay locked.
- Surface: How the surface looks (Matte, Mirror, Water, Screen). See Shiny surfaces .
- Ground: Sits on the land or sinks into it (On top or Digs in). Digs in shows How deep (Level, One down, Two down). Hidden indoors.
- Frame it (flat sheets only): Puts it in the scene or on the camera lens (In the scene or On the lens). See Frame it .
- Words (flat sheets only): Sets words on the sheet, with Types in for Showtime. See Words .
- Shading: Smooth or flat shading (Smooth or Blocky). Figs saved with Rounded shading show Rounded.
- Glow (glowing figs only): Casts light around it or not (Casting or Off). Casting shows Light play (Steady, Blink, Slow, Flicker). See Night and lamps .
- Color tag: Cycles a color on its row and its footprint on the map grid.
In Room and other indoor settings, the PLACE section has a Wall button. Selecting it snaps the copy to the back wall. Selecting it again cycles through the other walls, then back to the floor. The camera turns to face that wall.
Figs with animation have a PLAY section: Play its moves plays the fig’s own moves; Play in the scene plays its scene routes or loops. See Scene animation .
The CHANGE IT section has Animate (opens the Animate tab), chips for Still and each saved pose, and Duplicate. Duplicate adds a copy with the same settings next to the original, with (2) on the end of its name.
Remove from scene deletes this copy. On a building part, the label reads Remove this part and it deletes the whole connected structure. Building part pages have This building ▸ under PART OF A BUILDING, which opens the building’s page. To delete a single building part, use the Select tool on the map grid. See Build a building .
Groups and buildings
Use Select many… on the Scene list to work on several at once. Select rows to add them to the selection. Actions include Group, Ungroup, Lock all, and Remove. Done choosing ends it.
A new group is named Group 1, Group 2, and so on. Group pages show its name and have Size and Spread sliders, an IN THIS BUNCH list of members, Rename, Animate together, and ways to break it up (Split it up and Take it all out). Size scales the whole group evenly from its center. Spread moves members toward or away from the group’s center. Sliders go back to 100% when you let go. Rename names the group; a move group of exactly its figs takes the same name. Animate together opens the Animate tab with all its figs picked, and a move given there makes one group under the group’s name.
Building pages show a thumbnail, name, and what it’s made of (MADE OF; e.g., 32 wall pieces · 1 door · 32 floor tiles).
- PEEK INSIDE: Sets which parts hide so you can see in. Has Peek (Whole, Roof off, Front, Follow, See inside). Follow shows the Roof and ceilings toggle. Buildings with more than one floor show Floors.
- Edit building ›: Opens World › Build with the building picked.
- SAVE IT: Has Glue it into one fig, Box it as a set, and Take apart. See Sets . Glue it into one fig turns the building into one fig with its patterns baked in, while doors and windows still move as their own parts.
- ROBLOX: Has the Ground under it toggle and Send it to Roblox to export.
- Remove building: Deletes every floor in one Undo step.
Building changes and painting happen on the World tab: see Build a building .
The skybox and terrain are not in the Scene list. Set them on the World tab .
Walkthroughs that use this
No walkthroughs reference this tool yet.