Everything in this scene
Find and change everything in a scene. The scene list, and the organizer form every placed copy gets.
A scene fills up. This page is how you find a piece and change it.
The scene list
The Scene menu word opens Everything in this scene at every width: every placed fig in a list, grouped pieces first. Every row has a live eye toggle, so hiding a piece is one tap on the list.
On phones there is a second door. The bottom strip reads a live census: the hint, N figs, N tiles, N moving, and Saved ✓. Tap N figs and the list unfolds right out of the strip. Tap N moving and it opens filtered to what is moving.
A snap-built building keeps the list short: all its pieces collapse into one row, “Building · 2 storeys · 14 pieces”, with a detail of its own. There a Peek switch (Whole | Roof off | Front | Follow) opens the building up, Floors picks a storey, and four actions finish the job: Glue it into one fig, Box it as a set, Take apart, and Remove building.
The organizer form
A placed fig’s controls live on the Figs tab. Tap the fig on the stage or the map, or place a new one, and the tab’s form becomes that copy’s organizer: its pose chips, Animate ›, Skin ›, More ›, and a coral Take it out. Rows from the scene list land here too.
- The pose chips are the fig’s saved poses. Tap one and the copy tweens into it.
- Animate › opens the fig’s own animation.
- Skin › picks which paint job this copy wears.
- Take it out removes the copy from the scene.
Double-tap the name to rename this copy.
The copy’s rows
The form’s rows tune this one copy:
- Show it and Lock it flip the basics.
- Surface goes Matte | Mirror | Water | Screen: see Shiny surfaces .
- Ground picks Sits on top | Digs in, with a How deep row when it digs.
- Frame it sends a flat sheet to ride the camera: see Frame it .
- Words gives the copy a speech line, with Types in to pick its turn in the Showtime typing order.
- Shading (Blocky | Smooth | Rounded), Glow, and Light play (blinks and flickers for glowing pieces) tune its look, and Color tag tints its row and its map tile.
- The Wall pill hangs the piece on an interior wall, and the camera swings to face that wall straight-on.
- Two play toggles keep motion sorted: Its moves (the fig’s own part animation) and In the scene (this copy’s scene animation). See Scene animation .
Moving is not here. Move, turn, and size have one home: the top-down map .
Groups
Press ✓ Select on the scene list, check several rows, then group them: grouped pieces move, scale, and rotate together. A group has its own detail mirroring a copy’s rows, with its own eye, lock, and color tag.
Backdrops and the ground are not in the scene list: they live on the World tab .
Walkthroughs that use this
No walkthroughs reference this tool yet.