Scenes

Everything in this scene

Find and change everything in a scene. The scene list, and the organizer form every placed copy gets.

A scene fills up. This page is how you find a piece and change it.

The scene list

The Scene menu word opens Everything in this scene at every width: every placed fig in a list, grouped pieces first. Every row has a live eye toggle, so hiding a piece is one tap on the list.

On phones there is a second door. The bottom strip reads a live census: the hint, N figs, N tiles, N moving, and Saved ✓. Tap N figs and the list unfolds right out of the strip. Tap N moving and it opens filtered to what is moving.

A snap-built building keeps the list short: all its pieces collapse into one row, “Building · 2 storeys · 14 pieces”, with a detail of its own. There a Peek switch (Whole | Roof off | Front | Follow) opens the building up, Floors picks a storey, and four actions finish the job: Glue it into one fig, Box it as a set, Take apart, and Remove building.

The organizer form

A placed fig’s controls live on the Figs tab. Tap the fig on the stage or the map, or place a new one, and the tab’s form becomes that copy’s organizer: its pose chips, Animate ›, Skin ›, More ›, and a coral Take it out. Rows from the scene list land here too.

FIGS ShelfCast · 3
Fox This copy
SitWave
Animate ›
Skin ›
More ›
Take it out
The Figs tab as a fig's organizer.
  • The pose chips are the fig’s saved poses. Tap one and the copy tweens into it.
  • Animate › opens the fig’s own animation.
  • Skin › picks which paint job this copy wears.
  • Take it out removes the copy from the scene.

Double-tap the name to rename this copy.

The copy’s rows

The form’s rows tune this one copy:

  • Show it and Lock it flip the basics.
  • Surface goes Matte | Mirror | Water | Screen: see Shiny surfaces .
  • Ground picks Sits on top | Digs in, with a How deep row when it digs.
  • Frame it sends a flat sheet to ride the camera: see Frame it .
  • Words gives the copy a speech line, with Types in to pick its turn in the Showtime typing order.
  • Shading (Blocky | Smooth | Rounded), Glow, and Light play (blinks and flickers for glowing pieces) tune its look, and Color tag tints its row and its map tile.
  • The Wall pill hangs the piece on an interior wall, and the camera swings to face that wall straight-on.
  • Two play toggles keep motion sorted: Its moves (the fig’s own part animation) and In the scene (this copy’s scene animation). See Scene animation .

Moving is not here. Move, turn, and size have one home: the top-down map .

Groups

Press ✓ Select on the scene list, check several rows, then group them: grouped pieces move, scale, and rotate together. A group has its own detail mirroring a copy’s rows, with its own eye, lock, and color tag.

Backdrops and the ground are not in the scene list: they live on the World tab .

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