Scenes

See inside

Set which building parts hide as the camera moves.

See inside hides parts of buildings so you can see in. There are five choices, set for every building in On display in Atmosphere , or for one building on its own page.

ATMOSPHERE MoodsLightSkyStyleOn display
On display
SEE INSIDE
Every buildingSee inside ▾
☐ Hold this side
The See inside rows behind the On display door, with See inside picked. The status line says what the view does.

Every building sets what hides on all buildings. One building at a time can use its own Peek to override it. The choices:

  • Whole: Hides nothing. Shows every part.
  • Roof off: Hides roofs and ceilings (skylights included) and keeps walls and floors.
  • Front: Hides walls that face the camera.
  • Follow: Hides the walls, openings, and corner posts in the way of the camera. What hides keeps changing as the camera turns. When set on one building with its Peek, it also hides roofs and ceilings.
  • See inside: Does what Follow does and also hides everything above the floor the map is on. On one-floor buildings, this hides ceilings and roofs. What hides changes when you change the map’s floor.

Hold this side stops what hides from changing as the camera turns, for every building or for one.

Hiding only changes the view; the parts are still there. Setting Every building back to Whole brings back what it hid; a building’s own Peek stays. Hidden parts can’t be tapped and lose their outline. The Every building and Hold this side settings aren’t saved with the scene; every scene opens on Whole, not held. A building’s own setting saves with the scene (see below).

The two settings add up. Every building sets the starting point; a building’s own setting can hide more, but can’t bring back what Every building hides (e.g., Whole on one building doesn’t undo See inside for every building; Roof off on one building drops its walls and roof if Every building is on Follow). A building’s Floors applies on top of both (the lower cut wins).

One building at a time

Buildings made with Build can have their own setting, one building at a time: setting Peek or Floors on another building moves it there. Floors, walls, and rooms you add to the building later take its setting right away, and Whole brings every piece back. Find it two ways:

  • In World › Build, set the Select bar’s What to Building and pick the building. Its page has Peek (Whole, Roof off, Front, Follow, See inside) under This building. Choosing Follow shows the Roof and ceilings toggle (Hide | Show). Buildings with more than one floor show Floors (All floors, Up to floor N). Picking it from other World doors shows a shorter card with the same settings.
  • In the Figs tab, select the building’s row under BUILDINGS. Its page has the same settings under PEEK INSIDE.

The Roof and ceilings toggle starts on Hide. With Follow on, this hides roofs and ceilings along with the walls in the way. Switching to Show brings back roofs and ceilings while walls still hide as you turn.

A building’s own settings are kept. Peek, Floors, and Roof and ceilings save with the scene and come back when it opens. A scene saved with Up to floor N opens the map grid on that floor, so what you build next goes on that floor.

A dollhouse

A dollhouse is made with the usual building tools. To make one: go to World › Build and make a Room layout. Select the building and use Add a floor twice. Turn on Roof and pick Peaked. Set the building’s Peek to Front. The walls facing the camera hide on every floor, so you can see inside.

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