Scenes

Shiny surfaces

Set shiny surfaces on the floor and on placed figs.

Shine works on two things: the scene’s floor, and the flat tops of placed figs.

The Water floor

Go to the World tab and select Setting. The top switch shows Base floor | Photo; select Base floor. Shine sets the surface: Matte or Water (defaults to Matte). Matte is plain, not shiny. Water turns the whole floor into shiny water that reflects everything above it upside down.

Painting the Water tile with Land, or drawing with the Stream tool (in Scenery › Roads), makes patches of water. Once there is water, three more rows show under the Shine row:

  • Water: Sets what kind of water. Water moves in waves. Ice is a still, thin shiny layer. Lava moves in slow waves and paints a glow on the ground next to it; where it meets a cliff, an orange waterfall shows on its own. Dead is an almost still, dark layer.
  • Waves: How big the waves are. Shown as a percentage.
  • Speed: How fast the waves move. Shown as a percentage.

Figs with the Bob animation move up and down with the waves. Moods (except Sunny day) tint painted water (not Lava) and the Water floor. See Atmosphere .

Surface

LibraryScene
Fox pond in the scene
SurfaceMatteMirrorWaterScreen
The Surface row on a placed copy's page.

Select a placed fig on the Figs tab to open its page. Surface sets how it looks:

  • Matte: Plain, not shiny (default).
  • Mirror: A still mirror reflection.
  • Water: A moving (wobbling) reflection.
  • Screen: Shows the mirrored scene view in LCD pixels. See Screen faces .

The reflection goes on one level of flat, up-facing faces: the level with the largest area. To make a pond: use Push in on a flat face to make a dip, place the fig, and set Surface to Water.

Surface is hidden for figs stuck on walls or made from a picture (cutouts).

Two at a time

Device limits allow only two Surface looks (Mirror, Water, Screen) at once in a scene. Going over shows a message asking you to set one back to Matte before adding another.

Reflections show live in the view and in every Camera export.

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