Scenes

Cliffs and stairs

The Touch up door's Land tools raise terrain cell by cell. Stairs place themselves between levels.

Plopped landforms cover the big strokes. For terrain you place cell by cell, open the Touch up door on the World tab and find the Land group: the Cliff and Stairs brushes.

WORLD Photo sceneLandBuildNature & pathsGroundEraseTouch up
Touch up Single-cell tools
LAND
CliffStairs
SmoothBlockyRollingFacet SquareCutRound
Raising land. Paint the same spot again to go higher.
The Land tools inside Touch up, with the Cliff brush armed.

Cliff: land, one cell at a time

Drag the Cliff brush on the map and the ground rises under it. Paint the same spot again and it climbs another level, so a plateau, a ledge, or a terraced mountain is repeated strokes.

Two switches shape every cell you paint:

  • Profile: Smooth for rolling hillsides, Blocky for stepped terraces, Rolling for soft hills, Facet for crisp low-poly slopes.
  • Corners: Square, Cut, or Round.

Different cells can wear different profiles, and the land joins them together.

Stairs: the way up

Arm Stairs and tap beside higher land: the steps place themselves, climbing toward the taller neighbor. Chain them level to level for a full climb. Placed stairs read the land around them, so re-carving a cliff updates the climb.

Everything rides along

Figs standing on a cell you raise ride up with it, and anything dug in re-settles into the new ground. The Erase chip at the bottom of Touch up takes terrain back off, cell by cell.

Touch up is for single cells; Land is for whole landforms. Most worlds start with a plopped landform and finish with a few Cliff strokes.

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