Land
Add landforms and shape the land.
The Land page on the World tab shapes the land. It lets you add whole landforms, and has tools to change the land a bit at a time. The header has Raise and Land steps, next to Erase. The main panel has shape settings and a row of grounds (Grass, Water, Sand, Snow, Marsh, and More ▸).
Eleven landforms
The catalog has eleven landforms. Select a tile to arm it, then tap the map to add it:
- Hills, Peaks, Island, Valley, Meadow, and Ridge make rolling land. Placed close together, they join into one range.
- Lake digs a basin and fills it with water, ringed by a sandy lip. Pond is the same but smaller (Small is a single square of water; Medium is a wider basin). Placed on raised land, it digs only where it goes and leaves the land around it alone.
- Plateau makes a flat top with a short stepped drop-off, sheer with Cliff edges. Mesa makes flat tops in several tiers. Canyon makes two facing walls (straight up with Cliff) with a channel between them.
Buildings and models go on flat landform tops like anywhere else. Landforms never dig below the base ground or go past the floor’s edge.
The dials and switches
- Hilly: Sets how high the land goes (up to 8 levels).
- Rough: Sets how bumpy it is (low values give smooth curves; high values give jagged land).
- Snow line: Sets a height. Land at or above it gets snow on its own. Starts on Off.
- Edges: Sets the slopes (Soft for gentle slopes; Cliff for sheer drops).
- Size: Sets how much ground it covers (Small, Medium, Large, Huge). Huge (21x21 units) fits whole only on the Vast world size, set in Setting › Base floor.
Hilly and Rough start at 100%. Selecting a landform you already placed brings back its own Hilly, Rough, and Snow line (landforms made before these dials show the defaults). Changing them reshapes the landform right away.
Shuffle makes a new version of the landform with the same settings. If no landform is selected, it says: Select a landform first. Shuffle makes a new version.
Top and Sides
The Top and Sides wells change the landform’s usual ground. Pick a built-in ground or your own patterns . Classic goes back to the usual. Picking a pattern shows Top size or Sides size (Small | Medium | Large).
Adjusting this land
After you add a landform, it stays selected so you can change it. The page shows Adjusting this land. and a Done button. Select Done to let it go, or tap empty land to add another landform. Picking another landform tile also lets it go; the new kind is for the next landform. A landform you picked (on the map or in My land) takes the new kind instead, and Undo changes it back.
Selecting a landform on the map or in the My land list selects it here, so the dials, Top, and Sides change it. In My land you can also pick a landform that another one covers; when it changes, the ones on top go back on in order.
If painting or building changed a landform after it was placed, selecting it in My land picks its squares instead, with the note Painting or building changed this land after it was placed, so its shape stays. Its squares take a new top, sides and height here. The Squares page has Top and Sides wells (Sides only for raised squares; Mixed when the squares differ), then Raise one step, Lower a step, and Clear. A new top or sides keeps each square’s height. Classic changes only the raised squares, and the squares’ lists include Water.
Shape and paint it by hand
Small changes use the header tools and the row of grounds.
The tools in the header. Raise and Land steps change the land square by square. Select to arm; tap or drag on the map to use; select again to disarm.
- Raise: Lifts each square +1 level. Arming it shows its shape rows: profile (Smooth, Blocky, Rolling, Facet) and corners (Square, Cut, Round).
- Land steps: Adds stairs where the land changes height. Tap a square next to higher land; a square on its own gets a flat pad. See Cliffs and stairs for more.
The grounds on the page. The row of grounds (Grass, Water, Sand, Snow, Marsh, More ▸) paints the ground. Select a tile to arm; drag across the map to paint; select again to disarm.
- Built-in grounds paint one even look.
- More ▸, the last tile, opens the picker. Select a ground or pattern and drag to paint. The tile then shows the name of what you picked. The picker has a Recent row (the patterns you picked last), then Ground, Your patterns (when you have some), the Floors pack, Classics, and every other pack.
Erase sits at the right side of the header on Land, Build, and Scenery. On Land, arm it and drag across the map to take raised land down a step or clear painted ground. A tap on the land in 3D erases one square. Arming any tool disarms the landform tiles. Painting Water on raised squares keeps water up there, with waterfalls on the sides next to it. To change one square, use its Picked page (Surface dropdown). See Cliffs and stairs .
The Land page works in photo scenes ; grounds only paint land you added, and the photo floor stays as it is.