Animate Animate phase

Move sets

Steps played in order: saved poses, gestures, loops. A scene plays the one you choose.

A move set plays steps in order. A step can be a saved pose, a gesture, a Walk & run cycle, an Idle move, or a loop. Move sets is the second row under Poses in the Animate list. ▶ Play is in the page header. Changes apply to the whole fig.

The row shows poses · gestures · loops before you make a set, the set’s name when there is one set, or a count (3 made) when there are more.

ANIMATE Animate the fig's parts. RigRigkind · parts · pivotsMovesPreset moveswalk · gesture · loop · hingePosesHand posea part · the whole figMove setsCheerPlaybackPlayback & physics
Move sets
Move setCheer ▾
Its steps · 3 · 3.95 s
1 · Crouch0.65 s · in and out ▾
MoveCrouch ▾
Takes 0.65 s
Gets thereIn and out ▾
Order
▲▼Remove
2 · Wavegesture · once ›
3 · Bounceloop · 2 s ›
Add a stepChoose one ▾
At the endStart again ▾
Move set · Cheer
RenameRemove
Listed in a scene under the fig’s Move set dropdown.
Keyframes on a part · none yet ›
The Move sets page with the set Cheer: the Move set dropdown, the list box of steps with step 1 open, Add a step, At the end, Rename and Remove, then the Keyframes on a part line.

Make a move set

Use the Move set dropdown to select the set the page shows. The dropdown ends with New move set…. Select it, type a name (e.g., Cheer), and tap Make it. The status changes to Cheer is ready. Add a step: a saved pose, a gesture or a loop.

If there is no move set, the dropdown shows None yet and the page note reads A move set plays steps in order. Make one with New move set. It affects this whole fig.

Its steps

The Its steps list box shows the number of steps and the total time in its header (Its steps · 3 · 3.95 s). Each line shows its number, its move, and its timing:

  • Saved Pose: Crouch · 0.65 s · in and out
  • Gesture: Wave · gesture · once
  • Walk & run: Walk · cycle · twice
  • Idle: Idle breathe · cycle · once
  • Loop: Bounce · loop · 2 s

Tap a line to open its settings. Opening a line shows its pose on the fig. Tap the line again to close it and go back to the working pose. An empty set shows No steps yet. Add one below.

If the pose a step uses is deleted, the step shows A pose that was removed · choose another. Select a new one under Move.

An open step

Move sets the step’s move, with the same options as Add a step. Swapping one pose for another keeps the step’s timing.

A saved pose step has:

  • Takes: The time to reach the pose, from 0.1 s to 3.0 s (default: 0.65 s).
  • Gets there: The easing into and out of the pose (Ease in, Ease out, Ease in and out, or Straight).

A gesture, Walk & run, or Idle step has:

  • Plays: The number of times it plays (Once, Twice, 3 times, 4 times, 6 times, or 8 times).
  • On: The parts selected in Preset moves .

A loop step has:

  • On: The part it plays on, a part group under Its groups, or Everything (the whole fig as one piece). Wiggle can’t go on a group or on Everything (Wiggle bends one part).
  • Plays for: The loop’s play time, from 0.5 s to 10.0 s (default: 2.0 s).

Use Order (▲ / ▼) to reorder steps. Tap the coral Remove button to delete the open step.

Add a step

Use Add a step to select from five groups:

  • Saved poses: ⌂ Home (the fig as it was built), then poses saved in Hand pose .
  • Gestures: Presets from Preset moves.
  • Walk & run: Cycles from Preset moves.
  • Idle: Idle breathe and Idle shift from Preset moves.
  • Loops: Loops from Preset moves.

Selecting one adds it to the end. A loop needs its part first: choose Everything, a part, or a part group under On, or select Tap parts on the fig… and tap the part (the next part you tap). Cancel removes the loop. A part too small to wiggle is refused, and the loop needs another part.

Disabled options show a note. Tap one to show a button that opens the page with the fix:

  • No saved poses: Save a pose in Hand pose ›
  • Gestures not set up: Set it up in Preset moves ›
  • Parts not chosen: Assign them in Rig › (or Assign its Left arm in Rig › when one part is missing)

At the end

Use At the end to set the move set’s ending:

  • Start again: Plays the move set again and again.
  • Hold the last pose: Stays in the last pose when it ends.
  • Go back to rest: Returns the fig to its rest pose when it ends.

Play

Tap ▶ Play in the header to play the set. The button changes to ■ Stop. Playing steps does not change your saved poses.

A gesture, Walk & run, Idle, or loop step plays the parts it moves from Home. The parts it leaves keep the pose the fig stands in (e.g., after a pose with both arms out, a Wave step waves one arm from Home while the other stays out).

Rename and remove

Under the set’s name (Move set · Cheer), Rename opens a dialog for a new name. Tap the coral Remove button to delete the whole set and its steps. Saved poses and the fig’s own keyframes are kept.

Older move sets

Move sets made before steps existed open as a single step (Everything it did · as before). Adding a step turns the old set into a set of steps, with the old animation as step 1 and a Plays for time you can change (0.5 s to 20.0 s).

Whole-fig pose sequences import as a move set named Pose to pose, with each pose as its own step.

Keyframes on a part

Select Keyframes on a part at the foot of the page to set keyframes on single parts (none yet, on one part, or on N parts). Keyframes on single parts play with the fig’s own moves and rest while a move set plays. Free accounts keep up to 2 keyframes per part; Plus allows up to 6.

  • Part: The part, or a part group under Its groups. A group’s keyframes always loop, so it has no Starts row.
  • Keyframe: The keyframe to edit (A new pose or Keyframe N of M).
  • Sliders: Adjust Swing, Turn, Bend, Lift, Slide, and Size, then choose Around. A part with no bend area shows Needs a bend area. in place of Bend: tap Set bend area, then tap the bend’s start on the fig and then the tip.
  • Keep as keyframe N: Saves the current pose as the next keyframe.
  • Order / Delete: Use Earlier, Later, or Remove keyframe N to sort or remove saved keyframes.

If a part holds a pose from Hand pose, tap Make it keyframe 1 to keep it as a keyframe.

Parts with a preset move on cannot get keyframes. The panel shows [Part] plays [Move] with the button Preset moves ›.

Playback settings

Once a keyframe is saved, set its playback:

  • Speed: The playback speed (40% to 250%).
  • Strength: The size of the move (25% to 250%).
  • Starts: The start mode:
    • Always: Loops all the time.
    • On tap: A tap starts or stops it in Showtime or a playing scene.
    • Once: A tap plays it once.
    • Open: Two states (the first tap plays to the last keyframe; the second tap plays it back).
  • ▶ Play / ■ Stop: Previews the keyframes.
  • Pause keyframes / Resume: Pauses the keyframes without deleting them.

In Showtime , moves set to Always play on their own. Tapping a part plays Once, Open, or On tap moves on that part and the parts attached to it.

In a scene

Scenes play the move set you select. On the scene’s Animate tab, select a fig, open Poses & move sets, and use Move set to select As saved or a set by name. Copies of the same fig can play different move sets. While a copy’s move set plays, its part group moves and its Everything loop rest, as in the fig editor, and resume when it stops. The scene’s own moves on the copy (a path, a scene loop) keep playing.

Giving it a Walk or Run path selects the matching move set for that copy on its own and shows a note.

Keyframes on parts keep to the scene’s beat when that page’s Clock is set to On the beat.

Export

Move sets export as named clips in .glb files, at the fig’s Frame rate and with its At the end setting. Springy physics is left out of the .glb clips.

Roblox exports turn move set steps into frames in order, played by the Ünflat Studio plugin. Bends and size changes are left out because Roblox can’t play them. Keyframes on parts export inside the .glb clip of the fig’s own moves (named after the fig), not as separate clips. Keyframes a tap starts (On tap, Once, Open) get a clip of their own, named after the part (e.g., Arm L on tap).

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