Scenes

Scenery

Scatter plants and draw roads, streams, and patterns.

The Scenery page on the World tab adds plants and paths. The main toggle picks the mode: Foliage or Roads. Foliage grows plants, scattered or in rows, in the squares you color. Roads draws along the path you drag. A single click on Roads makes one 1x1 unit piece.

WORLD SettingLandBuildScenery My sceneryNothing planted yet. Tap the map to scatter some.
Scenery Erase
FoliageRoads
Drag on the map to color where plants grow
☑ Grass☑ Flowers☐ Trees☐ Rocks☐ Reeds☐ Sunflowers☐ Bamboo☐ Cactus☐ Dead trees☐ Mushrooms☐ Boulders☐ Pebbles☐ Leaves
AmountA fewSomeLots
LayScatterRows
MoodFreshAutumnCreepy
Brush sizeSmallMediumLarge
Plant size 100%
Sizes 100%
Roads and roomsKeep offAllow
Shuffle
Scenery on Foliage: light the picture tiles of the plants, adjust the brush, then drag on the map.

Foliage

The catalog has thirteen kinds: Grass, Flowers, Trees, Rocks, Reeds, Sunflowers, Bamboo, Cactus, Dead trees, Mushrooms, Boulders, Pebbles, and Leaves. Select a tile to arm it (it shows a check). You can arm several kinds at once. The first line reads Drag on the map to color where plants grow. Drag or tap on the map to color squares. When you let go, the plants scatter only inside the colored squares. Coloring next to an area of the same plants adds to that area. Coloring where the same plants already grow adds nothing and shows These plants already grow there. Grass and Flowers come in three looks; Rocks, Pebbles, and Leaves in two. Grass is clumps of cut-out blades. On a slope, Pebbles, Leaves, Rocks, and Boulders lie along the ground, while plants that grow stand straight up. Opening an older scene settles its plants onto its land. Each kind looks different in each mood.

  • Amount (A few | Some | Lots): Sets how many go in the colored squares.
  • Lay: Scatter spreads them at random. Rows lines them up in straight rows. Under Rows, Amount sets the space between them.
  • Mood: Sets the colors of the plants (Fresh, Autumn, Creepy).
  • Brush size (Small | Medium | Large): Sets how wide the brush colors: 1, 3, or 5 squares across.
  • Plant size: Sets the size of every plant (50% to 200%; default 100%).
  • Sizes: Sets how much the sizes vary. 0% makes them all the same size. 100% is the normal mix. 200% is the most mixed.
  • Roads and rooms (Keep off | Allow): Keep off (default) keeps plants off Path, Sidewalk, Street, and Stone, and off anything Build made. Allow lets them go there. Plants never go on water.
  • Shuffle: Makes a new random layout with the same settings.

With Erase armed, the status line reads Tap a plant or drag over plants and roads to rub them out. Tap a plant to delete it (one Undo step; Erase stays armed), or drag across the map to delete plants and roads. Erase also takes the squares it passes over out of the painted area. My scenery updates after each scatter or erase. It lists each painted area once, named for what grows there, with its squares and plants (e.g., Grass · Flowers, 33 squares · 7 placed). Selecting one picks its plants and shows its squares on the map.

Roads

Switching to Roads changes the status line to Drag on the map to draw. The catalog has six kinds: Path, Sidewalk, Street, Stream, Sand, and Stone. The one you used last is armed for you (Path at first). Select a tile to arm its brush. More ▸, the last tile, opens the picker, so you can draw with any built-in ground or your own pattern . The tile then shows the name of what you picked.

WORLD SettingLandBuildScenery My sceneryNothing planted yet. Tap the map to scatter some.
Scenery Erase
FoliageRoads
Drag on the map to draw
PathSidewalkStreetStreamSandStoneMore ▸
WidthNarrowWide
BanksFlatSloped
On landOn topSunkenCut down
Over hillsOffCutGrade
Off follows the land. Cut runs straight between the road’s two ends. Grade climbs at most one level a square.
Scenery on Roads with the Stream brush armed: its Width and Banks rows show, above On land and Over hills. Over hills shows under On top and Sunken.

Stream

Stream draws water. Dragging lays water square by square, flowing the way you drag. Diagonal drags join squares at their corners. Arming Stream shows two rows:

  • Width: Narrow is one unit wide. Wide is two units wide.
  • Banks: Flat keeps the edges flat. Sloped adds raised banks that slope down into the water. Banks are not added where they would overlap. The Eraser removes banks right away. Roads that cross a stream cut through its banks.

Streams over raised land stay at that height; the sides next to them get waterfalls on their own. Water under Setting › Base floor sets what all the water is (Water, Ice, Lava, Dead). See Shiny surfaces .

On land

On land sets how a road meets raised land . It starts on Cut down.

  • On top: The road follows the land. Street, Path, and Sidewalk smooth out over changes in height, with no steps.
  • Sunken: Sinks the road a little into the land.
  • Cut down: Cuts all the way down to the base ground.

What you draw over rough ground or stream banks flattens the ground under it, whatever On land is set to. The Roughness dial leaves a flat edge beside Path, Sidewalk, Street, and Stream.

Over hills

Over hills sets how the land under a road changes. It shows when On land is On top or Sunken (Cut down always goes to the base ground, so it doesn’t follow the land). The land changes when you finish the drag. It works on every kind but Stream.

  • Off: The road follows the land and doesn’t change it.
  • Cut: Runs the road in a straight slope from its start to its end. Land higher than that line is cut down.
  • Grade: Lets the road climb at most 1 level per square. Steeper land is cut down to fit.

A note says: Off follows the land. Cut runs straight between the road’s two ends. Grade climbs at most one level a square. It only ever cuts land down; land is never raised. The start and end of your stroke always stay where they are.

Bridge

Bridge is a building piece in the Build catalog, under Bridges with Rope bridge, Stone bridge, and Boardwalk. Dragging across water lays a bridge piece by piece. Bridge is plain planks with side rails. Rope bridge is slats with rope rails. Stone bridge is solid, with low walls on the sides. Boardwalk is raised planks with no rails. Models walking a route cross bridges and stay out of the water. See Build a building .

Roads and plants work in photo scenes . Roads go on land you added, and leave the photo floor as it is; plants can go on the photo floor.

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