Paint a windy day

Paint Rustle onto your trees, scatter the timing, and set THE MOTION dial. Wind is a brush now.

Comfortable Know your way around the tools 4 steps

Video coming soon. The written walkthrough below is the whole build.

Written walkthrough

Motion in a scene is painted on, move by move. This is the same build as the Windy Day card in the Learn tab: it needs a scene with some trees in it, so scatter a patch first if yours is bare.

1. Open Animate

Open the Animate tab. Every move in the scene lives here: the moves , who is doing them, and the scene’s own tempo.

2. Open Rustle

Tap Rustle in The moves. Now you are painting it.

3. Paint the trees

Tap trees on the map or the stage. Each tap adds one to the group and it starts shivering; tap again to take it off. The counter keeps score.

4. Tune the wind

The knobs reach the whole group at once. Oomph and Speed set the shiver. Together spreads the timing: Scattered feels like wind, In sync feels like a dance number, On the beat rides the scene’s pulse.

Tap Done painting and the wind keeps blowing. Tap any tree in the group later and the whole troupe reopens for retuning.

Then the dial that changes everything: open All together and set THE MOTION. Smooth glides, Stop motion is the classic hand-made look, Chunky is claymation. It sets how the whole scene moves, not just this group.

Bob for boats, Flutter for flags, one Tumbleweed for the desert: every move paints the same way.

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