Scenes

Top-down view

Move and set placed pieces on the top-down map grid.

The map grid shows the scene from above. On the World tab, the map grid fills the main view. On the Figs and Animate tabs, the map grid sits as a small map in the corner; select ⇄ to swap the two views. When it’s big, placed figs show as flat pictures right over their footprints. Scattered plants show as small marks by kind (crowns for trees, tufts for grass and reeds, dots for flowers and mushrooms, pebbles for rocks, leaves for leaves) in their mood colors; the first picked plant shows a normal footprint with its turn handle. Stairs show on top of floor tiles, and archways show as two posts joined by an arch line. Move pieces by dragging their footprint; turn them with the round handle out from the footprint’s center.

Moving a fig snaps its edges to the half-block grid on both the 2D map and the 3D view. Moving a fig on the map within 0.3 units of a wall, building, or fig snaps it flush. The footprint stops at walls; sizing or turning it into a wall pushes it back out of the wall. In the 3D view, dragged figs slide along the floor, showing a footprint that turns red when it hits a wall. Buildings move as one piece: dragging any wall, floor tile, or pillar moves the whole building in whole blocks.

Moving the 3D camera: Pinch or scroll in the 3D view to move the camera nearer or farther. Scrolling zooms toward the pointer. Zooming in past 1.1 units from what the camera looks at takes it through walls into rooms.

Tapping in the 3D view picks figs only; to pick walls and floor tiles, use the 2D map grid. Pinching moves the camera nearer or farther and never changes a fig’s size (use Size). Two-finger drag (or right/middle-click mouse drag) moves what the camera looks at, which can go below the floor.

Changes made with the doors on the World tab show on the map grid right away.

Layers

The Layers button at the bottom-left corner of the map opens switches for Figs, Buildings, Scenery, Land, Paths, and Water (all on at first). A layer that’s off isn’t drawn on the map and can’t be tapped; taps go through to what shows. Picked things always show. The page you’re on keeps the layers its tools need on, and dims them in the menu (This page keeps the dimmed ones on.): Build keeps Buildings; Scenery keeps Scenery, Paths, and Water; Land keeps Land, Paths, and Water; the Figs and Animate tabs keep Figs; a camera path keeps Figs and Buildings. The choice is kept on the device. The 3D view isn’t affected.

The Picked page

Selecting a piece on the World tab swaps the panel for its Picked page under a ‹ Back button (‹ Catalogue on Build). Select ‹ Back, select ✕, or use None on the Select bar to clear the pick and bring back the door’s tools.

WORLD SettingLandBuildScenery My landNo land shaped yet. Tap the map to place some.
Fox
‹ BackPicked
Foxdrag it to move ✕
Size 120%
Turn 90°
Nudge← ↑ ↓ →
Height +1.5
OverlapStack
WearingAs saved ▾
SkinAs saved ▾
PoseStill ▾
walks out and back
DoingPlayStop
CopyRemove
A placed fig's Picked page in the World deck: its name, its dials and Nudge, Overlap or Stack, then its rows.
  • Size: A slider that steps (middle is 100%). Snaps to set steps: 10% steps up to 100%, 25% steps to 200%, 50% steps to 400%, and 100% steps up to 1200%.
  • Turn: Turns it in 15° steps, like the map handle.
  • Nudge: Arrows that move it 0.25 block at a time, as the screen faces, stopping when it hits something.
  • Height: Raises or lowers it in 0.5-block steps (-3 to +6 units) from the surface under it. The height stays when you move it sideways. Under a roof or ceiling, the notch nearest it hangs the fig flush under it (e.g., a ceiling fan).
  • Overlap / Stack: Sets how the picked pieces meet other things.
  • Looks and moves: Menus for Wearing (outfits), Skin (its paint), Pose (still poses), and Moves (move sets) show if the fig has them.
  • Doing: Shows what this copy is doing, with a Play | Stop toggle.
  • Copy / Remove: Copy adds a copy next to the original, with (2) on the end of its name. Remove deletes it.

The Figs tab has the same move controls on fig pages. See Everything in this scene . On the Animate tab, selecting a fig opens its animation settings right away, with no card. See Scene animation .

Selecting several

The Select bar sits on the upper-right edge of the view on the World and Animate tabs. Select its tab to open the panel. The panel header shows Select and a collapse button (─); the count (Nothing picked, 1 picked) sits at the bottom. The small map or preview card moves in so it isn’t covered. On small screens, drag the panel up and down to scroll.

The pick tools change with the open door:

  • What each door picks:
    • Build: Has What (Building · Walls · Floors) and How much, which set how far a pick spreads. See Build a building .
    • Land: Picks by Square · Patch · All alike.
    • Scenery: Picks by One · Patch · All alike.
    • Animate: Picks by One fig · Its group (figs only). See Scene animation .
    • Default / other: Picks by One · Group.
  • Ways to pick: Tap (replaces the pick), Add (adds or removes), Box (drag a box on the map grid to pick what’s inside).
  • Everything or nothing: All picks everything the current filter allows; None clears the pick.
  • History: Undo and Redo only undo and redo picks, separate from other edits. Select ─ to collapse the panel.

Changing How much while something is picked spreads the pick out from the first piece.

When up to six figs are picked, the Picked page shows a row of chips, one per fig. Select a chip to show that fig on the page; the dials still apply to every picked fig. Bigger picks show counts by name (e.g., Bush 9, Rock 3); select a count chip to pick just those. Building pieces don’t get chips; they show what was picked instead (e.g., Wall length, Room’s floor). Moving any picked fig moves the whole pick; moving picked building pieces moves the whole building. Picking several ground squares shows Top and Sides (Sides for raised squares), Raise one step, Lower a step, and Clear.

Each picked thing shows one thin outline around its own shape on the map grid; a building picked whole shows one outline. Outlines draw on top, so figs inside a picked building stay visible. On Build, the panel shows the building’s sections (Walls, Floors, Roof, Doors and windows, Base, This building). Selecting buildings from other doors shows a shorter card with an Edit building › shortcut. See Build a building . Photo cutouts (standees) have Nearer and Farther buttons.

Floors and groups

Indoor worlds with more than one floor show a floor dropdown in the corner of the map grid, listing floors from top to bottom. The panel adds a FLOOR section with ▾ Downstairs and Upstairs ▴, which move the picked fig to the floor below or above. Once Build has walls, floor tabs show along the map edge while Build is open (one per floor plus the next new floor); the floors above and the floor just below the current one show faded, and floors further down don’t show. Draw on on the building’s page matches these floor tabs.

On the World tab, figs in a group show GROUP and the group’s name on their Picked page. Group size sizes all the members and the gaps between them from the group’s center. Group turn moves members around the group’s center without changing which way each one faces. With Move group together on, dragging any member moves the whole group. The group page on the Figs tab has its own Size and Spread. See Everything in this scene .

The Erase tool sits on the right of the panel header on Land, Build, and Scenery. When nothing is picked, the panel shows Tap a piece on the map to pick it.

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