Scenes

Top-down view

Arrange the scene from above, on a map.

The map is the scene flattened into an overhead view. On the World tab the map is big. Phones show both views at once: the view you work in fills the screen, the other rides a small corner card, and the chip trades them. Every piece is drawn as its sticker in its footprint tile on a dotted grid. Drag pieces around, spin them with the rotation handle, and drop one onto the trash to remove it.

The World tab ‘s doors hold the land, build, nature, and ground tools. The map is where their work lands.

The context card

Tap a piece and its context card opens for exact placement:

Fox
Size 120%
Turn 90°
Height +1.5
OverlapStack
Group
Group size
Group turn
Move group together
The context card: notched sliders, then Overlap or Stack.
  • Size: notched steps of 5%. The top half of the slider runs past 100%.
  • Turn: 15° notches, matching the map handle’s snap.
  • Height: lifts the piece in half-block steps, for cups onto tables and lamps under a ceiling. The value is an offset above whatever the piece rests on, so it survives drags.
  • Overlap | Stack: whether pieces may sink into neighbors or settle on top of them.

Floors and groups

In an interior world the map shows one storey at a time, with floor tabs to switch. The context card adds a Floor row with ▾ Downstairs and Upstairs ▴ buttons, so sending a chair up a storey never needs the camera.

Grouped pieces get group controls on the card: Group size and Group turn reshape the whole arrangement around its center, and Move group together slides everything as one. Build a picnic once, move the whole picnic.

The map greys out while a piece is being wall-mounted. Walls are edited face-on through the Wall pill on the fig’s organizer form .

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