Scenes

Atmosphere

Set the scene's light, sky, and art style.

The Atmosphere tab sets the look of the whole scene. It has five categories: Moods, Light, Sky, Style, and On display. Selecting a category opens its settings.

Moods

Moods has sixteen presets, grouped into Bright, Cozy, and Spooky. Randomize picks one at random.

ATMOSPHERE MoodsLightSkyStyleOn display
Sunny day Sunny day: blue sky, drifting clouds, crisp shadows
BRIGHT
Sunny daySpring morningBlossom dayCandy popDust in the sun
COZY
Golden hourRainy daySnowy dayCozy nightAuroraUnder the sea
SPOOKY
Midnight spookFogboundFirefly nightWitching hourBlood moon
Randomize
Mood: Sunny day
The Moods door with Sunny day on. The head shows the mood and its one line.

Applying a mood sets the light angle, sky, fog, and weather all at once. Some moods add weather: Blossom day (falling petals), Snowy day (falling snow with ground mist), Firefly night (glowing specks and ground mist), Aurora (moving curtains of light), and Dust in the sun (drifting dust). Weather is 3D and is blocked by things over it (e.g., rain and snow do not fall beneath roofs). Fogbound, Witching hour, Midnight spook, and Firefly night add thick mist. Every mood but Sunny day tints the water.

Applying a mood replaces the sky you had and sets the Camera Film to None. It does not change the Art style. The status line shows the mood (e.g., Mood: Sunny day). Changing the time of day, the living sky, or the fog changes the status to [Mood Name] (changed). Tap a mood to reset. or Your own mix. Tap a mood to start fresh.

Light

Time of day has twelve presets (e.g., Daylight, Sunset, Midnight). Applying one changes the light and the sky colors and keeps the weather, fog, your own sky pictures, and Camera effects. To reset everything, apply a mood from Moods.

Sun lets you drag the main light. Dragging the marker changes the sun’s direction and height (distance from the middle; the middle is straight overhead). A you mark at the bottom edge shows which way the camera faces. Bright and Warm sliders set brightness and warmth. In photo scenes, Match photo sets these from the photo.

Shadows are always on. The status line says: Sun shadows and lamp shadows, always on.

In the Flat and Pixel styles, Bright and Warm are hidden, and the label changes to Position shadows. A note says: In Flat, the sun only aims the shadows. Its brightness and warmth work in Handheld and Lofi. In these styles, lamp light shows as solid bands of color with hard edges, from the two brightest lights only.

Sky

A scene has one sky at a time.

  • The main row has six colors and seven pattern skies (e.g., Golden Afternoon, Starfield).
  • Under Your own sky, Pattern opens the picker to use one of your patterns or a starter pattern. Photo opens the file picker to use a picture as the sky. Remove photo clears the picture.
  • Living sky sets a moving sky and weather: Still, Clouds, Cloudy, Rainy, Stars, Underwater, Fireflies, Petals, Snow, Aurora, or Dust in the sun.

Two sliders set how thick the air is. Mist is a drifting layer at a fixed height above the floor; low land sits in it and raised land stands above it. Fog fades things with distance. Both save with the scene. Both sliders are hidden in the Flat and Pixel styles; fog does not show there. The On the land row lists each kind of nature placed in the scene (Grass, Flowers, Trees, Rocks, Reeds, Sunflowers, Bamboo, Cactus, Dead trees, Mushrooms, Boulders, Pebbles, Leaves), each a toggle that hides or shows that kind.

In photo scenes, the photo is the sky and a note says so. Removing the photo brings back the sky you had before.

Style

Art style picks the look: Handheld, Lofi, Flat, or Pixel.

ATMOSPHERE MoodsLightSkyStyleOn display
Style
ART STYLE
HandheldLofiFlatPixel
ShadingSoftClassicBold
OutlineNoneThinInk
The Style door on Flat: the style chips, then Shading and Outline.

Each style has its own settings:

  • Flat has Shading (Soft | Classic | Bold) and Outline (None | Thin | Ink). Outline starts on None. Thin draws a line in the part’s own color. Ink draws a solid dark line.
  • Pixel is the Flat style drawn at a lower resolution. It has Dither the shadow edge and Outline.
  • Handheld and Lofi have a Pixels toggle (Chunky | Smooth) that sets how fine the pixels are.

The top bar’s Look menu has the same style and outline controls. Changing the style shows a Changing the look loading note. Changing the art style, sky, or shine is an Undo step.

On display

Under See inside, Every building sets what is hidden: Whole (nothing hidden), Roof off (hides every roof and ceiling), Front (hides walls facing the camera), Follow (hides walls in the way as the camera turns), and See inside (hides walls in the way and upper floors). Hold this side keeps the same side hidden when the camera turns later. See See inside .

Camera Frame puts a 2D frame over the camera view. Built-in options are None, House window · 3:2, and Train window · 3:2. Your own frame patterns show in this row too, with their name and aspect ratio. Make a frame… starts a new model: one blank sheet at a chosen aspect ratio, opened in Paint. Use your own lists the flat pieces placed in the scene, so you can stick one to the camera. When a frame is on, Look through snaps the camera to the frame’s own view, and Hide the glass hides or shows the frame without taking it off. See Frame it .

The Every building, Hold this side, and Hide the glass settings are not saved with the scene. Opening a scene goes back to Whole, not held; leaving a scene shows the frame again.

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