The Camera & sharing

The Camera

Take photos, loops, videos, and clips.

The Camera tab is at the end of the tab row in both the fig and scene editors. Selecting it shows a frame over the view. Only the area inside the frame is captured. Select another tab to close the Camera.

In the fig editor, opening the Camera reframes the view to fit the whole fig unless it’s already framed. Changing Shape reframes it the same way. Closing the Camera returns the view to its earlier position.

Drag with one finger to rotate the camera. Pinch with two fingers to zoom. In a scene, taps don’t select figs or objects while the Camera is open; drags only move the camera. The Height row’s ▲ and ▼ slide the shot up and down a step at a time. In a scene, no drag, pinch, Angle, or Height moves the camera under the floor: it stops just above the land or the building floor under it. Walls that the 3D view opens when the camera is close show in the Camera; Buildings sets the walls hidden there (see See inside ).

The outputs

The top row sets the format: Photo, Loop, Video, and (in scenes) Clip. A short note shows below that row. That format’s settings are under the note.

CAMERA Photo16:9 · Free Set up FramingFree · 16:9›LookLofi · plain›
Camera
PhotoLoopVideo
Exports a single image. Frame the shot, then press Snap.
FigsStillLoopsAction
BehindBackdropTransparentA color
Card pictureUse as card picture
Snap
The Camera tab in the fig editor, on Photo. The list names the output, then Framing and Look under SET UP.
  • Photo: Makes a still PNG image. Has Figs, Behind, and Card picture.
  • Loop: Makes an animated GIF. Has Camera (Still, Wiggle, 90°, 180°, 360°; starts on 360°), Figs, and Behind. The note reads Exports a looping GIF. The camera can stay still, sway, or turn. In a photo scene, a Loop is always Still: the Camera row is hidden, and the note reads Exports a looping GIF. The camera stays still. Still keeps the camera in place and captures the figs’ own moves for 2–12 seconds, depending on the moves. The app sets a length at which every move’s cycle ends at once, so the loop is seamless. If they can’t line up, it names the move that doesn’t fit. The figs’ own moves play during spinning captures too. On a fig whose moves play, 360°, 180° and 90° last a whole number of the moves’ loop, so a walk closes on a full stride. GIF exports have no fades.
  • Video: Makes a video file. Has Camera (Still, Wiggle, Spin, and in scenes, Path), Length (Auto, 5s, 10s, 15s), and Figs. Still and Auto are on to start (in a photo scene, the camera stays Still and the Camera row is hidden). Auto stops recording when all one-time moves finish (5 seconds when only loops play, and in scenes; 30 seconds at most). On Loops and Action, every move the figs have plays during the video; on Still, nothing on the figs moves (see Figs below). With Spin, a Speed row shows under Camera: Slow (a turn every 12 s), Normal (8 s, the start), or Fast (4 s). The video always ends on a whole turn. A set Length makes the nearest whole number of turns at that speed, at least one. 5s is one turn at every speed, 10s is 1, 1, or 3 turns, and 15s is 1, 2, or 4 (Slow, Normal, Fast). With Auto, the camera turns at that speed and runs on to the end of the turn it is on. The line under the row shows the result (e.g., One turn every 8 s. or 3 turns in 10 s.), and the list’s Video row adds the speed (e.g., Spin · Fast · 10s). In a scene, the speed is saved with the scene. Path moves the camera along a path with the Camera path tools. Draw the path, then select a target in Focusing on, or leave it empty and select a direction in Looks (Ahead, Behind, Left, Right). Set Height, Aim, Zoom, Speed (Whole video, Slow, Normal, Fast), Tracking (Path | Target fig, when it targets a fig), and In the way (Hide | Keep), then select Done. See The shot's camera . The row then becomes one row with Edit path. Whole video sets the speed to fit the Length; Auto sets the video’s length to fit the path. The camera returns to its starting position when recording ends. Paths and Camera settings save with the scene. The scene’s Undo undoes changes to both; Redo restores them.
  • Clip: Opens clip making (scene editor only). Has Save stage, the STAGE section (with ALL FIG ANIMATIONS in place of Figs), and each shot’s card. See Your first clip .

Figs sets the figs’ motion in the shot: Still, Loops, or Action. In the scene editor, its Hints card reads Still: no animations play. Loops: all animations loop. Action: every animation plays as intended. Starts on Loops. In a photo, loop, or video taken on Still, in the fig editor or a scene, nothing on the figs moves: no loops, walks, springs, swishy faces, paper, or skin pages. Water, weather, the sky, fog, and swaying scenery go on. On Loops, a video (and a loop with the camera on Still) also starts the figs’ tap moves. In scenes, a tap move in a take plays once and doesn’t loop. In the fig editor, animated skins play under Loops and Action.

Behind (on Photo and every Loop) sets the background: Backdrop (keeps the sky), Transparent (a clear background), or A color (a solid color or a pattern). Transparent and A color turn off moving skies (e.g., Aurora). Selecting A color opens a picker with Colors and Patterns. Patterns has a Recent row, then Your patterns, Classics, and every pack by name. Colors fill the whole background; patterns tile flat across it (six tiles down the frame), and a pattern’s see-through parts show cream, so the background stays solid. The selected background shows on the chip and in the view in both editors. The fig editor’s view also shows Transparent as clear. Photo exports keep soft see-through edges. Loop exports are either clear or solid in each pixel (1-bit). Each fig and each scene keeps its own Behind, saved with it; a .scene file includes it, with its pattern. A fig or scene that never had one set starts on the last background you selected.

Card picture (on Photo, in both editors) sets the picture on the fig’s or scene’s card. Use as card picture captures the view in the frame, with its Behind and its look, and makes it the card’s picture and the picture a community post of it uses. A fig or scene that was never saved is saved first, and later saves keep the picture. The row then shows it small, with Back to the automatic picture, which restores the picture made at each save. A post you already shared keeps its picture until you share an update of it (see Sharing ); the update includes the card picture.

The list shows the current format and its settings (e.g., Photo with 16:9 · Free, or Clip with 2 shots). SET UP has Framing and Look, and in a scene Buildings. Clip mode adds Clip organizer, the heading reads WHOLE CLIP, and Framing reads Clip Framing. Select the top format row to leave those pages.

A strip along the top of the frame shows the shape, style, lens (scenes only), and color filter. Select any of them to step through the choices. The style chip only shows the style. Selecting Video shows ● REC. Turning on the Wires style makes the strip show the total triangle count.

In the fig editor, the hint bar shows the steps for each format:

  • Photo: Frame the shot, then press Snap.
  • Spinning Loop: Select the turn and character actions, then press Spin it.
  • Still Loop: Still camera. Select character actions, then press Loop it.
  • Video: Select camera movement and length, then press Roll it.

Framing

CAMERA Photo16:9 · Free Set up FramingFree · 16:9›LookLofi · plain›Buildings›
← Framing
Shape1:14:516:99:163:2
BorderNone
FocusSharp ▾
AngleIso ▾↻ Turn
Height▲▼
Framing in a scene: Shape, Border, Focus, Angle, and Height. The fig editor has Shape, Angle, and Height.
  • Shape: Sets the picture’s shape (1:1, 4:5, 16:9, 9:16, or 3:2). In a scene, the shape is the scene’s own: it is saved with the scene, the Camera opens at it, and a new scene starts at 16:9. In the fig editor, the Camera keeps the last shape you selected there.
  • Border (scene editor only): The border over every shot. The row shows the border’s picture, name, and shape (e.g., Rain sheet · 16:9), or None. Selecting it opens the border picker: None, the starter borders, your borders or the borders people shared, the scene’s flat sheets (In the scene), and Make a border…. When the border’s shape isn’t the Camera’s, a note under the row shows the mismatch. While a pattern border is on, Hide the border under the row hides it without removing it. See Camera Border .
  • Focus (scene editor only): A dropdown that sets the focus. Sharp keeps everything clear. Soft and Dreamy keep the focus point sharp and blur objects in front of and behind it, more with distance: Soft a little, Dreamy a lot. They focus on the middle of the shot unless you select a fig or spot with Tap to focus.
  • Angle: A dropdown that sets the camera’s height and turn (Iso, Front, Hero, Top, Free). On Iso or Front, ↻ Turn shows beside it and turns the camera 90° around; selecting Iso or Front again does the same. Hero sets the camera low. Top looks down from high above. Free restores the view the Camera opened with. Tapping or dragging in the view switches it back to Free.
  • Height: ▲ slides the shot up and ▼ slides it down.

Photo scenes keep the camera still: Focus, Angle, and Height are hidden (Border stays); Loop and Video hide the Camera row, so the camera stays Still. Each shot in a clip keeps its own camera. See The shot's camera .

Tap to focus shows beside the Focus dropdown while Soft or Dreamy is on. Select it (it reads Focus on a fig or spot), then tap a fig or a spot in the view. The tap only sets the focus. The button then names the focus target (Focus: and the fig’s name, Focus: here for a spot, or Focus: far away for the sky), and a focus mark is on it in the view. The mark never shows in photos, loops, or videos. A tap within a fingertip of a fig selects that fig, and a tap on a walking fig selects the fig, not the ground. Focus on a fig stays right on it as it moves, in the view and in every photo, loop, video, and clip. Select the button again to change the focus; × returns the focus to the middle of the shot. The focus is saved with the scene, and each shot in a clip keeps its own.

A border shows only while Shape matches its shape. Selecting another shape doesn’t remove it; it stops showing until you select its shape again. See Camera Border .

Look

CAMERA Photo16:9 · Free Set up FramingFree · 16:9›LookLofi · plain›Buildings›
← Look
StyleLofi ▾Wires
LensOff ▾
GlowOff ▾
FilmNone ▾
Look in a scene: Style with Wires, Lens, Glow, and Film. The fig editor has Style with Wires, and Film.

Each of Style, Lens, Glow, and Film is a dropdown that shows the current choice.

  • Style: Sets the look (Handheld, Lofi, Flat, Pixel). Wires, beside it, shows the model’s wireframe with triangle counts. Closing the camera restores the style.
  • Lens (scene editor only): Adds a lens effect (Off, Instant, Cozy, Fisheye, Retro TV, VHS, Security cam). The lens’s own rows show under it. Turning on Fisheye shows Around, which sets the edge fill (Black, Edge color, Smeared).
  • Strength (with a lens on): The lens strength (Light, Medium, Strong). Each lens keeps its own; it starts on Medium.
  • Flash (with Instant on): Auto fires the flash when the shot is dark, On fires it every time, and Off never does.
  • Stamp (with Instant, VHS, or Security cam on): On prints the camera’s words on the picture. Instant has the orange date, VHS has PLAY and SP with the date, and Security cam has CAM 01 with a ticking clock and a blinking REC. Off leaves them out. Starts on On.
  • Glow (scene editor only): Turns bloom on or off (Off, Bloom). It only works on glowing paint and lights.
  • Film: Adds a color filter (None, B&W, Ritual, PSX, Sepia, Dream).

Scenes keep Lens, Glow, Focus, and Film when the Camera closes.

Instant shows a light version of its look in the view. Every capture with it (photo, loop, video, clip, and card picture) comes out like a picture from a cheap 2000s digital camera, with noise, color fringes toward the edges, JPEG blockiness, and the flash. Cozy darkens and softens the corners, warms the picture, and adds fine grain and a soft glow around bright areas; it changes figs, floor, and sky alike. VHS and Security cam move: VHS has color bleed, a drifting tracking band, and now and then a rolling frame, a color dropout, or a burst of static. Transparent is not available on Behind while Instant is on (choosing Instant switches Transparent to Backdrop); Backdrop and A color remain. Under any lens but Fisheye, A color is behind the figs and the lens works on it too. Selecting another lens shows Transparent again.

Buildings

In a scene, Buildings sets the view of every building in the shot. Every building is a dropdown (Whole, Roof off, Front, Follow, See inside), and Lock side keeps the same side open when the camera turns. The list row shows the setting (e.g., Follow · locked). These settings aren’t saved with the scene. See See inside .

Clip organizer

Clip organizer turns on once a clip has a shot. It sets the tempo, mood, and outfits for the whole clip, and has share, music, narration, and Camera Border. See Clip organizer .

Take the shot

The capture button’s name matches the format: Snap, Loop it, Spin it, Roll it, and + New shot (with Save stage beside it). It is a small button at the right end of the Camera title row. Photo and Video count down from 3 first. Loops and new shots start right away.

The longest edge is at most: Photos (2048px), Loops (480px), Videos (1920px). Photos are drawn at full size no matter your screen. On a device, the file goes to the share sheet and plays the app’s Share sound. See Files to a computer .

Takes

Exports from this session show in TAKES at the bottom of the list, newest first. Select one to open the share sheet again. The list clears when the app closes (6 at most).

File names are made from the name, the format, and the shape (e.g., Momo-photo-16x9.png). Transparent exports add -clear; solid color backgrounds add -color.

Free saves show the Ünflat mark in the bottom right corner. Plus saves have none. Sprite sheets come from Share › Game development, not the Camera. See Export a .glb .

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