Animate Animate phase

Hand pose

Choose the whole fig or one part, then shape it with a drag or the sliders.

Use Hand pose to pose the whole fig or single parts. It is the first row under Poses in the Animate list. ⌂ Home and Save as… are in the page header.

Showing is at the top of the page: the working pose, ⌂ Home, or a saved pose to preview on the fig (see Poses ). Under it, the Pose dropdown selects the fig, part, or group to pose, followed by sliders, Ready-made presets, and Saved poses.

ANIMATE Animate the fig's parts. RigRigperson · 6 of 6MovesPreset moveswalk · gesture · loop · hingePosesHand pose2 savedMove setsposes · gestures · loopsPlaybackPlayback & physics
Hand pose ⌂ HomeSave as…
ShowingWorking pose ▾
PoseLeft arm ▾
Swing 90°
Turn 0°
Bend 0°
Lift 0
Slide 0
Size 100%
AroundUpSideFront
Ready-madeFor an arm… ▾
Bends in the wrong place? Fix its pivot in Rig ›
Saved poses · whole fig
Compare withNothing ▾
FlipOnion skinOff
Saved poses appear as steps in Move sets and in the fig’s Pose dropdown in a scene.
Make a sheet of poses…
Hand pose on a left arm: ⌂ Home and Save as… in the header, Showing, the Pose dropdown, the part's sliders, Around, Ready-made, the link to Rig, then Saved poses and Make a sheet of poses…

The Pose dropdown

Use the Pose dropdown to select the whole fig, a part, or a group:

  • The whole fig: Turns, leans, and squashes the whole fig from its body part.
  • Its parts: Select a single part by its role or name.
  • Its groups: Select a part group to pose all its parts at once.

Tapping a part on the stage selects it in the dropdown. The selected part lights up with an outline. You can pose by dragging the part on the stage or with the sliders. A drag poses only the selected part, so tap a part before you drag it.

Part sliders

  • Swing: Swings like a hinge at the pivot (up to 120° either way).
  • Turn: Turns around the pivot (up to 180° either way). The part turns inside its Swing: Swing tips it the same way at any turn, so turned 90° and swung 90° it lies on its side.
  • Bend: Curves the part along its bend area (up to 120° either way). Parts attached to a bending part turn with the curl where they sit, so they stay on it. A part with no bend area shows Needs a bend area. and Set bend area: tap Set bend area, then tap the fig at the start of the bend and then at the tip. The button names the next tap, and tapping it again stops. Then the Bend slider shows.
  • Lift: Moves up or down (-16 to +16 blocks).
  • Slide: Moves sideways, out from the pivot or back toward it (-16 to +16 blocks).
  • Size: Makes the part bigger or smaller (50% to 200%).
  • Around: Sets the axis for Turn (Up, Side, Front). Side and Front are the fig’s own, from its front (Front side on Rig).

Whole fig sliders

Selecting The whole fig moves the part chosen as its Body in Rig. With no Body chosen, it moves the fig’s base part (the biggest one, if several parts are attached to nothing). Attached parts follow:

  • Turn: Turns the whole fig on its own middle line (up to 180° either way).
  • Lean: Tips the whole fig forward or back (up to 120° either way), across the way it faces as built (Front side on Rig). Turn turns the fig inside the lean, so Turn 90° and Lean 90° lay it on its side.
  • Squash: Squashes it down or stretches it up (-40% to +40%).

If other parts are loose (attached to nothing), the sliders are disabled, and the panel shows a note (Cube 2 is loose, so the whole fig cannot turn as one.). Tap Attach it to [Part] (or Attach them to [Part]) to attach them, as one Undo step. Parts you detached by hand in Rig stay loose and don’t count. A fig made of one part is its own body. If the part the sliders move has a move of its own, the panel shows The whole fig cannot turn here: [Part] cannot hold a pose. in place of the sliders, with the buttons described under Parts that already move.

Parts that already move

A part holds a pose or has a move, never both. Parts with an idle loop, a preset move, keyframes, or Paper, and parts their part group moves, cannot hold a pose. The panel shows [Part] cannot hold a pose. and the reason (e.g., It has its Sway. A part does one or the other., or The part moves with [Group]. A part does one or the other.). Buttons open the page with its move (Preset moves ›, or Its keyframes are in Move sets ›) or remove the move (Remove Sway from Left arm, Remove Walk, Remove its keyframes; for a group, Remove Sway from Arms, or Remove the keyframes from Arms). For Paper, the buttons are Playback & physics › and Remove Ripple from [Part] (or Breathe, Curl).

Putting a move on a part that holds a pose shows a confirmation first (e.g., Sway replaces Left leg’s pose. Replace it?). Replace clears the pose and the move plays from Home, in one Undo step. Cancel changes nothing. This applies to loops, preset moves, Paper, and a part group’s loop or first keyframe. A move on Everything leaves poses as they are.

A saved pose leaves the parts that move at Home. In the fig editor, scenes, clips, and Roblox files, those parts play their move and the other parts hold the pose.

Adjusting pivots

Select Bends in the wrong place? Fix its pivot in Rig › under Ready-made to move the pivot on Rig .

⌂ Home

⌂ Home in the header is there for the whole fig and for a part. While the fig stands as it was built, it is dimmed with a dashed edge, and a tap shows Home is the fig as built. Saved once you pose the fig. Once a part is posed, a green check is on its corner, and a tap restores the fig as it was built, as one Undo step (Home pose applied. Undo restores the previous pose.).

The header always shows the whole page name. When the header is too narrow for the full labels, ⌂ Home shows only ⌂, and then Save as… shows only its icon.

Save as…

Tap Save as… in the header to save the current pose with a name. Saved poses can be previewed, compared, or used in scenes and move sets.

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