Animate Animate phase

Preset moves

Choose a move, then the parts it goes on. Every move that is on is one row. Loops and Hinge in full.

Preset moves has ready-made moves in five families: Walk & run, Idle, Gestures (see Walk & run, Idle and Gestures ), Loops, and Hinge. The page has two parts: the New move card, then Made, with one closed row for each move that is on.

If a fig has no parts, the page shows Add parts first, under Add.

ANIMATE Animate the fig's parts. RigRigkind · parts · pivotsMovesPreset moves1 onPosesHand posea part · the whole figMove setsposes · gestures · loopsPlaybackPlayback & physics
Preset moves
New move
MoveChoose one ▾
Made · 1
■ Sway · leans side to side · Tail ▾
MoveSway ▾
OnTail
Leans side to side, seen from the front.
Amount 100%
Speed 100%
StartsAlways ▾
And alsoNone ▾
Delete Sway from Tail
Preset moves with Sway on a tail open under Made: Move, On, the dials, Starts, And also, Delete.

New move

Make a move in this order: the move first, then the parts it goes on.

  1. Move: Choose a move. The list is grouped by family, and each move has a short description (e.g., walk cycle on the legs, leans side to side). A Walk & run, Idle, or Gestures move that is on already shows on, and choosing it opens its row.
  2. The next step depends on the family:
    • Walk & run, Idle, and Gestures have no On. The move goes on at once, on the parts chosen in Rig . If a part isn’t chosen, the app has you tap it.
    • Loops need On. The hint reads Sway goes on the part or Everything selected under On. (Sway goes on the part, group or Everything selected under On. when the fig has part groups). Nothing moves yet.
    • Hinge needs On, then Edge.

Choosing a different move before On applies nothing. Disabled moves need parts that are not chosen yet in Rig. Selecting one shows the setup it needs.

On, for a loop

On lists Everything first, then the fig’s parts under Its parts (by name and role, with any loop each already has), then Its groups, then Or › Tap parts on the fig….

  • Everything (the whole fig as one): The loop moves the whole fig as one piece, with no group needed. Wiggle can’t go on it or on a group (Wiggle bends one part). Its row has no Bend point, Rotates around, or Attached parts, and its And also leaves out Wiggle. Scenes, the Camera, .glb files, sprite sheets, and Roblox files include it.
  • Choose a part or group: The loop goes on it, and its row opens under Made. If the part, or a part in the group, holds a pose, the app first shows Sway replaces [Part]‘s pose. Replace it? Replace clears the pose and the loop plays from Home; Cancel changes nothing. A loop on Everything leaves poses as they are.
  • Tap parts on the fig…: Each tap on a part adds the loop to that part, one Undo step a tap. The On box reads Tapping parts · 2 so far. It stays on for more taps until you choose another On, another Move, or another page.

Tapping a part

A tap on a part only selects it. It never adds a move to it. If the part has a loop or a hinge, its row opens under Made (Tail: its move is open under Made.). If not, the hint reads Tail has no loop or hinge yet. Choose one under New move, then Tail under On.

Made

Every move that is on is one closed row: its glyph, its name, a short description, and the parts it is on (with group, On tap, or Paused when they apply). A loop with a second loop shows both names (Sway + Bounce). ▶ on a row plays just that move, and ■ stops it.

Tap a row to open it in place. One row is open at a time. Opening a loop or hinge row selects its part. An open row lights its parts on the fig.

An open move starts with Move (a hinge, with On; see Hinge) and ends with Delete [Move] from [Part] (e.g., Delete Sway from Tail; Delete Walk for Walk & run, Idle, and gestures). In Move, choose another move of the same family to replace it, or None to delete it. The row’s move comes off as Delete removes it, then the new one goes on, in one Undo step. The status line names the move removed first (e.g., Wave removed. Nod uses Head. It plays in scenes and in Showtime.). If the move you choose is on already, the row’s move comes off and the other one stays as it is.

Loops

Loops keep a single part, a part group, or Everything (the whole fig as one piece) moving without keyframes. Each part can have one loop plus a second one added with And also. Loops play at the same time as part keyframes and Walk & run moves.

Loop types

  • Rock: Rocks back and forth.
  • Sway: Leans side to side, seen from the fig’s front, with any pivot. On a part, the top follows the lean a moment later: Sway sets a bend area on its own if the part has none (see Bend ). A part pivoted at its base, and Everything, rock on their footprint and stay above the floor.
  • Bounce: Hops in place with a small squash.
  • Float: A slow rise and fall.
  • Wiggle: Curls and uncurls along the part (needs a bend area).
  • Jiggle: Squash and stretch in place.
  • Spin: Turns in a circle without stopping.

Flat parts can also ripple with Playback & physics › Paper › Ripple (see Playback & physics ).

Settings

An open loop row has Move, On, and these rows, as the loop has them:

  • Amount: The size of the move (100% default; not on Spin). Jiggle’s goes lowest, to 11%, for a small shake.
  • Speed: The move or spin speed.
  • Bend point: Sets the start of the bend for Rock and Wiggle (Feet to Head).
  • Feel: Switches between Hop (the whole part moves) and Flex (the base stays put while the part stretches) for attached parts that bounce.
  • Squish: The amount Bounce squashes when it lands.
  • Wander: Adds sideways drift to Float.
  • Lean: Tilts the axis Spin turns around (up to 30°).
  • Around: Sets the axis it rocks or spins around (Side or Front for Rock; Up, Side, or Front for Spin). Side and Front are the fig’s own, from its front (Front side on Rig ).
  • Direction (Spin): Clockwise or Counterclockwise. The caption names the viewpoint, which follows Around: seen from above (Up), seen from the right side (Side), seen from the front (Front), all from the fig’s front.
  • Rotates around (a group’s Spin): The group’s middle turns the whole group as one; Each part’s own turns each part about its own middle (like wheels). It is the same setting as Rotates around on Rig .
  • One after another: Shown when several parts play the same loop. Sets their timing: All together (in step), In a wave (each a little after the last), or Random (each at a random time).
  • Attached parts: Shown when other parts are attached to this part (or to the group’s parts). Move with it moves them with the loop. Stay put leaves them out of this loop; their own moves still play.

Starts

  • Always: Plays all the time.
  • On tap: A tap on the part starts or stops it in Showtime or a playing scene. A loop on Everything starts or stops with a tap on any part that has no tap move of its own.
  • Paused: Stops it but keeps its settings.

And also

Use And also to add a second loop on the same part. Rock and Sway are never on one part together: with one of them first, And also leaves both out. Its rows are under it and are the same as the first loop’s for its kind, in the same order, with its own Starts. Until you select its Starts, it follows the first loop’s.

Matching parts

Select Apply to N matching parts to copy the loop to every part shaped like this one.

Grouped parts can share one loop: choose the group under On (listed under Its groups).

Hinge

Hinge turns a part around one of its edges when you tap it (good for doors, lids, or jaws).

  1. Under New move, choose Hinge. The hint reads Hinge: choose the part under On, then its edge.
  2. On: Select the part. A part that already has a hinge shows hinged.
  3. Edge: Select the edge it turns around (Left, Right, Top, Bottom; a part lying flat also has Back and Front). The edges are named from the fig’s front. The hinge is set, and its row opens under Made.

If the part already moves another way, the app first shows Hinge replaces its Sway. Replace it?

An open hinge row has:

  • On and Edge.
  • Starts: On tap or Paused. A tap opens it, and the next tap closes it, in Showtime or a playing scene.
  • Flip direction: Swings it the other way.
  • Save the open position as a pose: Saves the open hinge as a pose named Open, for placing it still in a scene. It counts as one of the fig’s saved poses (2 on a free account; see Poses ). The button is gone once a saved pose has the part in that open position.
  • Delete Hinge from [Part]: Removes the hinge but keeps the pivot where it is.

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