Pivot
Every part turns about its pivot. Move it from the part's line on Rig.
Every part turns and swings around its pivot. Pivots are set on their own where touching parts meet. A part that is not attached gets a pivot at its bottom center. Pivot controls are in each part’s line on Rig .
Pivot location
Open Animate › Rig and select a part’s line, or tap the part on the stage to show its coral pivot dot. The Pivot row shows its status:
- auto-placed: The app placed it, where the part meets its parent or for a preset move. Limbs chosen in Rig get their pivot at the top (shoulders/hips).
- moved by you: You moved it with the sliders, a tap on the fig, or by dragging the dot.
- none: The part is not attached; its pivot is at its bottom center.
Move the pivot
Tap Move the pivot in a part’s line to open these controls:
- Sliders: Move it with Side, Up, and Front, up to one block past the edge of the part.
- Tap the fig to place it: Select it (it changes to Tap the fig…), then tap a spot on the fig to place the pivot there. On a group, tap any of its parts.
- On the fig: Drag the coral pivot dot on the stage while Move the pivot is open.
A pivot cannot be moved while that part’s keyframes are playing. Stop them first.
Reset pivot
Select Reset pivot to return the pivot to its first position (where the parts meet, or the top joint for named limbs).
Tap Put every pivot back at the foot of Rig to reset every pivot at once and redo the touch attachments (not the ones you set, and not parts you detached) from where the parts touch now.
From Hand pose
On Hand pose , selecting Bends in the wrong place? Fix its pivot in Rig › opens that part’s line on Rig.
Pivots during setup
During Choose its parts on Rig, each part you tap shows its pivot dot. Drag the dot on the stage to move the joint as you go.
Moves around the pivot
Each of these moves uses the pivot:
- Turn: Turns the part around an axis through the pivot (set with Around: Up, Side, or Front).
- Swing: Swings the part like a hinge at the pivot.
- Slide: Moves the part along its axis from the pivot.
Preset moves ( Walk & run, Idle and Gestures ) give default pivots to loose parts (limbs at the top, wings and tails at the root, wheels at the center).
Walkthroughs that use this
No walkthroughs reference this tool yet.