Color Color phase

Animated skins

Skins that play frame by frame.

An animated skin is a run of frames (pages). Each page holds its own paint for the whole fig, and playback steps through the pages. Frame rate sets how fast it plays.

Animated skins are in Skins . Open Skins and toggle Motion from Still to Animated. Page 2 starts as a copy of Page 1, and the Pages, Frame rate, and Shimmy controls appear.

COLOR FillPatternPaintSkinsLight›
Skins Full texture sets. Tap to apply.
SkinsMain+
MotionStillAnimated
Pages
Page 1Page 2+
Play✕
Frame rateSlow ▾
ShimmySidewaysUp & down
The Skins tool with Animated on. The Pages, Frame rate, and Shimmy rows appear.

The Pages row

Pages are listed under Pages (Page 1, Page 2, etc.). Skins has no drawing tools: select a page, then tap Paint to change it. If the pages don’t fit across the screen, the row scrolls sideways, and + stays on the right. + adds a new page as a copy of the page you’re on. Play and ✕ are below the pages. Play loops the pages in the view and the button changes to Stop. In the editor, it plays only while Play is on. Select Stop or tap a page to go back to editing. ✕ deletes the page you’re on. Free allows up to 2 pages per skin; Plus allows up to 6 pages. A Fill or Pattern also reaches the other pages: each face changes on every page that showed it in the same color. A page where the face has its own color keeps it. Paint changes only the page you’re on.

Frame rate

Use Frame rate to set how fast it plays. The dropdown has the app’s usual frame rates (Smooth · 24 a second, Choppy · 12 a second, Stop motion · 6 a second, Flip-book · 3 a second) and two slower rates made for skins (Slow · 2 a second, Slowest · 1 a second). Figs start on Slow. Frame rate is one setting per fig and applies to all its skins. Playing in the view, Showtime, scenes, and camera exports all use it. In scenes, animated skins don’t follow the scene’s Frame rate because they change the paint and don’t move parts.

Shimmy

The Shimmy row has two buttons: Sideways and Up & down. Each one adds a new page after the page you’re on with all the pixels moved one unit that way, then starts playing so it wobbles back and forth. The skin must have Paint pixels first.

Onion skin

In Paint , the page before shows faintly on the canvas. When editing page 1, it shows the last page, so the loop joins up.

Where it plays

Animated skins play in Showtime , scenes , and Camera exports. They play at the same time as preset moves . In a scene they keep flipping, even while the scene is paused.

What exports

A .glb export keeps only the page you’re on. Most game engines can’t play a run of pages from a .glb. Roblox exports are different: the .lowpoly file carries all the pages and plays the animation in Roblox. Players in a published game see it only if the plugin uploaded the pages (it asks Upload skins?).

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