Color Color phase

Skins

Whole saved paint jobs that any copy of a fig can wear.

A skin is a fig’s entire paint job under one name: every fill , every pixel of paint , even its animated pages . Build the cat once, paint it many ways.

Making skins

Skins is the fourth tool on the Color tab, before Light. Tapping it shows a row of skin chips. Each chip carries a name. A fig that has one skin shows one chip, Main.

COLOR FillPatternPaintSkinsLight
Skins Whole paint jobs the fig can wear
MainWinter
StillAnimated
The Skins tool. Tap a chip to wear it. ➕ copies the current paint.

Press in the skins row. The new skin starts as a copy of the current paint, so you repaint only what differs. Tap a chip to switch. A fig holds up to 4 skins with Plus. Free keeps 1.

Still or Animated

Every skin has a Still · Animated switch. Flip it to Animated and the skin gets pages that flip as it plays. See Animated skins for the pages row.

Skins in scenes

Once a fig has two or more skins, every placed copy gets a Skin row on its organizer form and picks which one it wears. One villager fig can fill a street with different paint on every copy.

What exports

The skin being worn is what travels: a .glb bakes the worn paint, and a shared fig carries all of its skins.

Skins or clothes?

Skins change the paint, never the shape. Real clothes (hats, jackets, things a fig wears as pieces) are dress-up, and they live in the Closet . A hat is geometry ; the hat’s stripes are a skin’s business.

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