Color Color phase

Skins

Keep different paint jobs for one fig.

A skin is all of a fig’s paint, saved under one name. This includes every fill , all paint pixels, and any animated pages .

Make a skin

Skins is the fourth tool on the Color tab. The panel has a Skins row of chips and a Motion toggle. Turning on an animated skin shows the Pages, Frame rate, and Shimmy rows. Figs start with one skin, called Main.

COLOR FillPatternPaintSkinsLight›
Skins Full texture sets. Tap to apply.
SkinsSkin 1Winter+✕
MotionStillAnimated
The Skins tool. Tap a chip to apply it. + copies the current paint.

Select + in the Skins row. The current skin (Main) is renamed Skin 1, and a copy (Skin 2) is made and put on the fig. A dialog asks for a name. Change the paint as you like. Select a chip to put that skin on. Select the chip that’s on again to rename it. ✕ deletes the skin that’s on. Free allows 1 skin per fig; Plus allows up to 4.

Figs with more than one skin get a SKINS section in Add › Details. Select a skin in the list to put it on. Paint skins in Color at the bottom of the list opens the Skins panel.

Still or Animated

The Motion toggle picks Still or Animated. Switching to Animated adds pages that play like a flip-book, and shows Frame rate. See Animated skins . Switching back to Still asks first, then deletes every page but the first.

Skins in scenes

When a fig is placed in a scene, selecting it shows a Skin row on the Picked page. The dropdown lists all its skins and marks the animated ones. As saved uses the skin that was on in the fig editor. The same control is on the Painted row in Everything in this scene . Copies of the same fig can wear different skins at once.

What exports

Exporting to .glb keeps the skin that’s on. The Game skins (.zip) export makes a folder with a separate texture for every skin. Sharing a fig to the community includes all its skins.

Skins or clothes

Skins only change the paint; they don’t change the shape. Added parts (e.g., hats, jackets) are clothes and are set up in the Closet .

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