Patterns
Put repeating 2D patterns on faces, sized to the world.
Pattern places a repeating pattern on faces. Select faces and a pattern, then select Apply. Patterns repeat at a set size in the world; the detail stays the same at any fig size, and nothing stretches.
Pattern is the second tool on the Color tab. The Apply button is in the header. The panel has a Size slider and a sideways-scrolling row of patterns. A dropdown over the row selects the patterns it shows: Your patterns (while you have some), Classics, or one of the themed packs. All patterns ▸ opens the Patterns window, with a Yours | Community switch at the top. Yours has the Starters row, where a dropdown selects Classics or a pack, then Your patterns. With two kinds or more of your own, a switch over them selects All, Patterns, or Ground (and Photo textures in the window Paint opens). With none of your own, Your patterns shows No patterns yet. Make one on the Patterns tab and it shows here. Community shows only patterns people shared, under Shared by everyone. Every pattern picker (this panel, the Patterns window, Paint’s Pattern tool, and the scene pickers) has a Recent row above its patterns. It lists the last eight patterns you selected in any picker, newest first, and shows only the ones that picker has. The row is kept on the device and hidden while empty.
Apply to faces
In the Color tab, tapping faces adds them to the selection. Set up the pattern, then select Apply in the header (e.g., Apply to 3 faces). Changing settings does nothing to the fig until you apply. The Select bar’s Apply row has a second Pattern button, which keeps the selection after it applies. See Fill .
Patterns with see-through parts go over the paint already there. The fill or painted pixels under them show through the see-through parts.
Patterns are set to the fig’s resolution when applied. If the pattern has finer detail than the fig, a note appears above the patterns. On a Standard fig, it reads Pattern reduced to Standard to match the fig. Ultra fine has full detail. Select Use Ultra fine to raise the fig’s resolution and keep the pattern’s detail. Undo reverses it in one step. A fig with too many faces for Ultra fine shows a hint in the status line. See Photos become pixel art .
Size
The Size slider sets the world size of one pattern tile, in eleven steps from ⅛ block to 8 blocks. It starts at 1 block (one tile per grid unit). Changes apply to the next Apply.
A face shows at most 32 tiles each way. A face smaller than one tile shows just its part of the tile (e.g., half, quarter, eighth), so the pattern lines up with the faces beside it at any size.
Pattern sources
Patterns are made in the Pattern studio on the Home screen’s Patterns tab. The studio uses the usual Paint screen on a single tile, with a Tiled ×4 preview to check that it repeats without seams. Tile size (16, 32, 64, 128, or 256 pixels) is set in the header. The built-in ones fill the Starters row, and yours fill Your patterns. Applying a pattern paints it into the fig, so changing the pattern later doesn’t change figs already painted with it. Scene walls and floors that use it show the change.
Patterns inside Paint
In Paint, the Pattern tool places the pattern over the canvas. Move it into place, then tap a face to stamp it, painting over the existing paint.
Patterns in scenes
Patterns work on scene walls and floors . Find them under Patterns in the material panels, grouped by pack (Classics and each pack by name), with Your patterns first. Walls and floors have their own Pattern size setting (Small, Medium, Large, Huge). Buildings with patterns have this setting on their detail page. See Build a building .
Walkthroughs that use this
No walkthroughs reference this tool yet.