The Camera & sharing

Export a scene

Share a scene to the community, Roblox, game engines, AR, or as an Ünflat file.

In the scene editor, open Share in the menu bar. The menu has three groups: For a game: Roblox, .glb… (Roblox and A game engine), AR, on your table… (Your real table), and To the community, or a friend… (Community and A friend with Ünflat). Select a group to open the ↗ Share this scene card. Selecting Community opens the share sheet; any other row shows its own page.

↗ Share this scene
CommunityShare to the community so others can view and remix.
RobloxEach building as a .lowpoly for the Studio plugin
A game engineUnity, Godot, Unreal, Blender (.glb)
Your real tableStand it in the room in AR (.usdz)
A friend with ÜnflatThe scene and everyone in it (.scene).
Every row of the scene's share card. A group from the Share menu shows only its own rows. Select a row and the card flips.

Photos, loops, videos, and clips come only from the scene editor’s Camera tab. An empty scene still exports its stage. Cards taller than the screen scroll. If an export fails, a note shows: Couldn’t make that file: nothing was saved.

Community

Community opens the share sheet. Shared scenes carry every fig placed in them and your own patterns, so a remix has everything. See Sharing .

Roblox

Scenes export to Roblox one building at a time. The page has a button for each building: Export building (4 walls), or Export building 1 (4 walls), Export building 2 (6 walls) when there are several. Fences, decks, platforms, and bridges take their names from My buildings (e.g., Export fence (6 pieces)). Numbers are added only when there is more than one of the same kind. Each button makes a .lowpoly file. The Ünflat Studio plugin reads the file and rebuilds walls, floors, and roofs as Roblox parts. Each floor is 20 studs tall. Doorways export the frame and leave out the door so players can walk through. Patterned walls, floors, and ceilings go with their pattern as a picture; a pattern that can’t be made into a picture goes in its main color, and a note says so. A part over Roblox’s 20,000 triangles is split into several meshes. If one piece alone is over it, the building is not exported: a message under the button names the piece and says what to do, and it stays until you select Close.

Files take the scene’s name followed by the building’s name from the list (e.g., “building”, “building 2”, “fence”). If the scene has no name, the app asks: Name this scene first: the building’s Roblox file takes its name. Enter a name and select Send; the name goes on both the file and the scene in your library.

If the scene has no buildings, the app asks you to draw walls on the map. Walls made from tiles don’t export to Roblox. Use Build to make walls that do.

Roblox
Export building (4 walls)
One button per building.

Each building’s own page (from BUILDINGS in the Figs tab’s Scene list) has Send it to Roblox and a Ground under it toggle (Off or On). Turning it on adds the ground under the building to the file.

Figs and props export to Roblox from their own share card: open the fig, go to Share › For a game: Roblox, .glb, sprites… › Roblox. See Roblox accessories and Export a game prop .

A game engine (.glb)

The page is titled Game engine. It makes one .glb file of the whole scene (figs, land, buildings). Each piece keeps its placement (position, scale, rotation), color (baked to a palette texture), and patterns, named as in Everything in this scene . A name used twice gets a number (Wall_piece, Wall_piece_2). The ground exports as stage; painted land exports as terrain. Image cutouts are left out of the scene .glb. The file opens in Godot, Unreal Engine, and Blender. Unity needs the glTFast package. Everything exports in its resting pose. Moves play in the app and export only in a single fig’s .glb .

Your real table (.usdz)

Makes an AR .usdz file of the scene. Opening it on a supported iOS/iPadOS device places it in AR. Everything exports in its resting pose. Glass exports as a see-through checker.

A friend with Ünflat (.scene)

Makes a .scene file with the scene, every fig, pattern, and set it uses, and the clips made in it with their sounds. Select Download .scene. The file name is the scene’s name in lowercase, with hyphens for spaces (e.g., Corner Shop makes corner-shop.scene). Opening the file with Open a file brings back the whole scene and its clips, ready to edit.

The library can export the scene too: go to the Scenes tab, tap Select, pick the scene, and tap Export. Scenes with clips export as a .unflat file named after the scene (e.g., corner-shop.unflat), holding the scene, figs, patterns, clips, and sounds. See Files to a computer .

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