The Camera & sharing

Files to a computer

Where files go, which files open again, and sending several at once.

On iOS, iPadOS, and Android, making a file (.glb, .lowpoly, .png, backups) opens the share sheet. Pick where it goes there. On the web, the file downloads like any other. Making a file plays the app’s Share sound at the Sound effects volume.

Getting it to a computer

Send files to a folder, a network drive, or another device (AirDrop, email) to use them elsewhere.

Roblox Studio needs a computer. Move .lowpoly files to that computer, then import them with the Studio plugin .

Getting a file back in

The app can open its own files: .fig, .scene, .set, .pattern, and .unflat. There are two ways to open one:

  • Select Open a file on the New fig or New scene page.
  • Open the file from outside the app. On iOS/iPadOS, select the file in the Files app. On Android, select the file in the file manager and send it to Ünflat. Files sent by AirDrop or messages work the same way.

Files opened with Open a file go to their library shelf. Opening a .fig or .scene from outside the app opens it right away in the editor; other files go to their library shelf. Imported .scene files hold every fig, pattern, and set they use, and the clips made in the scene. The .unflat file is a bundle, holding a whole library backup or just the pieces you chose. See Backups . Old file types (.flatling, .diorama, .kit) still open.

Opening a file keeps the name saved inside it. A fig named Ünflat Café saves as unflat-cafe.fig and shows in the library as Ünflat Café.

Opening a file never replaces what you have. A piece that is the same as one you already have isn’t added again. In a .unflat file, and among the figs, patterns, sets, and clips a .scene file brings, a piece you have that was changed comes in as a copy named [name] (from another device). On the free plan, what a file adds counts toward the free limits : if it would go past one, the Plus sheet opens and nothing is added.

Files made for other apps and engines (.lowpoly, .glb, .usdz, .stl, .png) only go one way and can’t be opened in the app again. Keep your own fig files to keep working on them.

Sending several at once

To send several at once: go to the library, select Select on the toolbar, pick the pieces (picks stay while you switch between the Figs, Scenes, and Patterns tabs), and select Export. One piece makes its own file. Several pieces go into one .unflat file named by count (e.g., 3-figs.unflat), with all the shapes and textures they need. A single scene with clips makes a .unflat file named after the scene (e.g., corner-shop.unflat), with its figs, patterns, clips, and sounds. Opening the file on another device shows: [N] things added to your shelves.

A .pattern file

A .pattern file holds the 2D pattern and its kind. Opening it puts the pattern straight into Patterns. Wall patterns keep their height setting.

Animation in the .glb

Figs with move sets export one .glb animation clip per set, named after the set, with the moves of every part that moves. Figs with no move sets export one clip named after the fig. These clips start and end in the same pose so they loop cleanly. Move sets with steps become one clip in step order, ending the way When it ends says. Exports follow the fig’s Frame rate. See Export a .glb .

Newsletter

Don’t miss the next fig

New features, walkthroughs, and community picks, a few times a month, straight to your inbox. No spam, unsubscribe anytime.