Roblox

Export a classic item to Roblox

Make 2D template files and use them in Studio or upload them on the web.

Android only

Garments export as PNG pictures in Roblox’s standard 2D layout: 585×559 for shirts and pants, 512×512 for t-shirts. Pixels map 1:1 and stay sharp (t-shirts are made at 128×128 and scaled ×4).

1. Download the sheet

Go to Share › For a game: Roblox, .glb, sprites… › Roblox. For a garment the card opens on Classic Clothing, with the Export template (.png) section. Select Download .png. The file name is the fig’s name and the garment type (e.g., Blue_Tee-roblox-shirt.png). See Roblox clothes for the file details.

The button confirms with ✓ Saved. When template patches are missing, the panel’s note reports the count: Saved. [covered] of [cells] template patches used. Parts placed outside the body will stay blank. Those cells stay white on the PNG.

2. See it on a body, free

Move the file to a computer. See Get the file to a computer . Open Roblox Studio. In the Ünflat Studio plugin , select the Make dropdown, then Classic Clothing, then PNG file. To dress a rig you have, select it in the Explorer: the button then reads Dress and the rig’s name (e.g., Dress Mannequin…). With none selected, it reads Dress a new rig…, and the plugin makes a new R6 block rig. Select the button, then select the PNG file. Trying templates in Studio is free, with no upload fees.

The first dress on PNG file, or the first Import a model…, shows Keep it after Studio closes? (Upload / Don’t upload); the answer shows as the Uploads switch. Upload sends the PNG to your Roblox account as your own image, free; the clothing then saves with the place and shows in a published game once Roblox has checked it. With uploads off, or if the upload fails, the preview clothing is lost when Studio closes. To keep it by hand, upload the PNG in the Asset Manager and copy its ID into the clothing’s template property. See Roblox: see it on an avatar (free) for the steps.

3. Wear it for real

To have it in your inventory and wear it on your avatar everywhere, upload the PNG at Creator Dashboard › Avatar Items › Classics (80 Robux, and Roblox asks you to verify your account). See Roblox: sell it on the Marketplace for the steps.

Skip the computer

Under the download, the page’s Save to Roblox section has Connect Roblox. After you Connect a Roblox account , it has an Upload to Roblox button instead. It sends the PNG straight to your connected account as a free Decal. After Roblox checks it, it shows in the Creator Hub: go to create.roblox.com, select Creations, then Development Items in the sidebar, then Decals. It does not show up in your avatar inventory on its own. The note after the upload reads To use it in your game, copy its image number: create.roblox.com › Development Items › Images, the picture with the same name, Copy Asset ID. In the Ünflat Studio plugin, paste it on Classic Clothing › Image number and press the Dress button. Copy decal number copies the Decal’s own number; the Studio plugin needs the image number instead. In the plugin, select the Make dropdown, then Classic Clothing, then Image number. Select Shirt, Pants, or T-shirt, paste the number into Image number, and select the dress button (Dress a new rig, or Dress and the rig’s name with a rig selected in the Explorer). The clothing then saves with the place and shows in your own published games.

Connecting needs an account aged 13 or older. Making a .png works fully offline and needs no sign-in.

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