Create an accessory
Build a piece that fits a Roblox attachment slot.
Android only
Accessories are pieces that attach to a Roblox avatar’s body (e.g., hats, hair, backpacks, shoulder pieces). Build them with the usual modeling tools, then select the slot when you export.
The slots
The Accessory page of the Roblox share card has eight slots: Hat, Hair, Face, Neck, Shoulder, Front, Back, and Waist. Each slot has its own size limits and starting size (e.g., a Back slot allows a bigger piece than a Face slot).
The checkup
The export panel checks the piece before making the file. Each finding shows as a sentence. The checks cover:
- One piece: Many parts don’t cause a warning. The Studio plugin merges an accessory that doesn’t move into one mesh (its Handle), since the marketplace needs one mesh. An animated accessory keeps its parts; the Marketplace accepts only accessories that don’t move.
- Closed shapes: Open edges count as holes. The check names the part and counts its open edges. Edges shared by three or more faces get a second warning.
- Triangles: The piece can’t go over 4,000 triangles. The current count shows and updates as you go.
- Thickness: A flat piece with no thickness shows an error (the download is not blocked). Avatar accessories must have some thickness.
- Size: A piece bigger than the slot allows for the chosen body shows an error (the download is not blocked). A piece far too big or too small for the avatar shows a warning.
Exported meshes always have flat shading. Place › Shade and Settings › Shading change only its look in the app and in the .glb and .usdz exports.
Size
The piece sizes itself to fit the chosen slot, based on a standard avatar’s size. Select Check the size to open a preview that shows the sized piece on a plain blocky avatar. Move the slider, then select Use this size to set the export size. Your size replaces the automatic one. The fig in the app doesn’t change.
For all the settings, see Roblox accessories . For the next steps, go to Export accessories to Roblox .
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