Basics

Lights

Make figs glow and set the light in scenes.

The Color tab has tools to make parts glow. The glow is saved with the fig and stays in every scene.

Painting light on a fig

  • Fill: Select faces, set the Effect dropdown to Light, then select Apply Light. The faces keep their color and glow. Select Apply Light again to remove it.
  • Paint: Select Light under the Effects menu. While it’s on, paint strokes make the pixels under them glow.

The Light effect changes the glow without changing the color. To remove the glow, keep Light on and use the Eraser. Painting with Light off paints over the glow. The glow is the same color as the paint under it. For a dimmer glow, use a darker color.

Shaping the glow

When a fig has glow, select Light in the Color tray to shape its light:

COLOR FillPatternPaintSkinsLight›
Light Lights are placed on the fig. Shape them here.
Auto · The paint’s shape sets the light.
Lantern · A round glow around the light. ›
Flashlight · Casts a cone of light. ›
The Light view in the Color tray.
  • Auto (default): The painted shape sets the light’s shape. Flat patches cast light that follows their edges. Paint wrapped around a cylinder or sphere casts round light.
  • Lantern: Makes a round glow at the light. Set it with Size (Small, Medium, Big); each size looks clearly different in every look, and a copy placed in a scene glows the same as in the fig editor.
  • Flashlight: Casts a spotlight. Settings include Size, Cone angle (Thin, Medium, Wide), and Aim. The beam’s length follows the fig’s size, so a copy in a scene shows the same beam as the fig editor, scaled with the copy. Size and Cone always change its width. A wall, a floor, or the ground cuts the beam where it meets it.

Lantern and Flashlight replace Auto. Settings are per glowing part. If more than one part glows, use the ‹ › arrows to step through them. In the Flat and Pixel looks, the same controls work; the light shape is drawn in flat colors with hard edges.

Light in a scene

A scene’s overall light is set in Atmosphere . Figs added to scenes keep their own glow, and the two brightest lights in a scene cast shadows.

In the Figs tab, figs with glow have a Glow toggle (Casting or Off). Turning Casting off stops it lighting the scene but keeps the glow. When it’s on, Light play sets the light’s pattern (Steady, Blink, Slow, Flicker) for that one copy.

Lights on animated parts move and turn with their part.

Render styles

Glow shows in all four render styles . Handheld and Lofi show soft light that fades out. Bloom is a scene setting (the Glow dropdown’s Bloom, under Look in the scene’s Camera) and works in every look. Flat and Pixel draw the light as flat, solid-color bands with hard edges. See The Flat look .

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