Render styles
Set the style, the shading, and the world color.
The app has four styles, chosen per model and per scene: Handheld, Lofi, Flat, and Pixel. You can set the style from the Look menu in the top bar, the Look tab in the model editor’s Settings window, the Atmosphere tab in the scene editor, or, for the shot only, the Camera tab.
- Handheld: Soft, bright light, warm color, haze that grows with distance, and richer color.
- Lofi: Hard shading on sharp edges, smooth shading on curves, and strong color.
- Flat: Plain colors with no lighting, plus stepped cartoon shading. The model editor hides outlines in this style. The scene editor has an Outline setting, which starts on None.
- Pixel: The Flat style drawn small (240 pixels on the shortest axis in the model editor). It is scaled up with sharp pixels, so you see the pixels with no blur. In scenes, Pixel has two more toggles: Dither the shadow edge and Outline.
New models and scenes start on Lofi. The chosen style is saved with the project. Switching styles shows Changing the look while it loads. Styles only change the view and never change the model or its paint. Glass changes with the style: Lofi draws glass as a 50% screen-door pattern; Handheld, Flat, and Pixel draw glass see-through. Glass inside other glass (e.g., ice in a glass cup) stays visible at every angle in every style.
In the scene editor, the top bar Look menu has the scene’s Outline setting (No outline, Thin outline, Ink outline) below the styles; the line shows in Flat and Pixel. See The Flat look .
Shading
Shading sets the smoothness of the faces, with three choices: Blocky, Smooth, and Rounded. Rounded rounds the look without changing the shape or its paint.
World color
The World color swatches are under Art style and Shading in the model editor Settings (Look tab). Auto sets the background and haze to one light grey in every style. In a scene, the background follows the Atmosphere mood instead. Selecting a swatch (Paper, Peach, Blossom, Mint, Sky, Lavender, Night, Charcoal) sets the model editor’s background and haze color. The selected color is saved with the project and stays when you switch styles.
Walkthroughs that use this
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