Basics

The Flat look

The Flat look, cel light, and outlines.

Flat is the third render style . It uses plain colors with stepped cel shading and an optional outline.

Cel light

  • Sunlight is drawn in cel-shaded steps, with clear lit and shadowed areas and no gradients.
  • Shadows are always on. In Flat, the sun panel in Atmosphere only sets the sun’s direction.
  • The two brightest lights shine in solid color bands. Scenes cast shadows from those two lights.
  • Glow shapes (orbs, cones) are drawn in solid colors with hard edges. For soft light shapes, switch to Handheld or Lofi. In Flat and Pixel, the Light view settings still shape them, drawn in flat colors.

Shading and Outline

Flat’s settings are in the scene editor under Atmosphere › Style:

  • Shading: Sets the contrast of the shading steps (Soft, Classic, Bold).
  • Outline: Sets the edge lines (None, Thin, Ink).

The fig editor has no Shading or Outline choice; it draws Flat with Classic shading and no outline, and Pixel with Bold and no dither, whatever a scene is set to. A scene’s Shading works only in that scene and is saved with it.

Pixel is Flat drawn at a lower resolution. It keeps shading on Bold and has its own Dither the shadow edge setting.

Effects in Flat

Flat turns off shine and haze. Water, Shiny, Paper, Cardboard, and Metal show as their plain color. Light, Glass, Sparkle, and Clear still work. Switching looks never changes the effects you set.

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